NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxConstraintVisualizer Class Reference

NVIDIA PhysX SDK 3.4 API

PxConstraintVisualizer Class Reference
[Physics]

#include <PxConstraintDesc.h>

List of all members.


Public Member Functions

virtual void visualizeJointFrames (const PxTransform &parent, const PxTransform &child)=0
virtual void visualizeLinearLimit (const PxTransform &t0, const PxTransform &t1, PxReal value, bool active)=0
virtual void visualizeAngularLimit (const PxTransform &t0, PxReal lower, PxReal upper, bool active)=0
virtual void visualizeLimitCone (const PxTransform &t, PxReal ySwing, PxReal zSwing, bool active)=0
virtual void visualizeDoubleCone (const PxTransform &t, PxReal angle, bool active)=0
virtual void visualizeLine (const PxVec3 &p0, const PxVec3 &p1, PxU32 color)=0

Protected Member Functions

virtual ~PxConstraintVisualizer ()

Detailed Description

API used to visualize details about a constraint.

Constructor & Destructor Documentation

virtual PxConstraintVisualizer::~PxConstraintVisualizer (  )  [inline, protected, virtual]


Member Function Documentation

virtual void PxConstraintVisualizer::visualizeAngularLimit ( const PxTransform t0,
PxReal  lower,
PxReal  upper,
bool  active 
) [pure virtual]

virtual void PxConstraintVisualizer::visualizeDoubleCone ( const PxTransform t,
PxReal  angle,
bool  active 
) [pure virtual]

virtual void PxConstraintVisualizer::visualizeJointFrames ( const PxTransform parent,
const PxTransform child 
) [pure virtual]

virtual void PxConstraintVisualizer::visualizeLimitCone ( const PxTransform t,
PxReal  ySwing,
PxReal  zSwing,
bool  active 
) [pure virtual]

virtual void PxConstraintVisualizer::visualizeLine ( const PxVec3 p0,
const PxVec3 p1,
PxU32  color 
) [pure virtual]

virtual void PxConstraintVisualizer::visualizeLinearLimit ( const PxTransform t0,
const PxTransform t1,
PxReal  value,
bool  active 
) [pure virtual]


The documentation for this class was generated from the following file:



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