NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxCapsuleControllerDesc Class Reference

NVIDIA PhysX SDK 3.4 API

PxCapsuleControllerDesc Class Reference
[Character]

A descriptor for a capsule character controller. More...

#include <PxCapsuleController.h>

Inheritance diagram for PxCapsuleControllerDesc:
Collaboration diagram for PxCapsuleControllerDesc:

List of all members.


Public Member Functions

PX_INLINE PxCapsuleControllerDesc ()
 constructor sets to default.
virtual PX_INLINE ~PxCapsuleControllerDesc ()
PX_INLINE PxCapsuleControllerDesc (const PxCapsuleControllerDesc &)
 copy constructor.
PX_INLINE PxCapsuleControllerDescoperator= (const PxCapsuleControllerDesc &)
 assignment operator.
virtual PX_INLINE void setToDefault ()
 (re)sets the structure to the default.
virtual PX_INLINE bool isValid () const
 returns true if the current settings are valid

Public Attributes

PxF32 radius
 The radius of the capsule.
PxF32 height
 The height of the controller.
PxCapsuleClimbingMode::Enum climbingMode
 The climbing mode.

Protected Member Functions

PX_INLINE void copy (const PxCapsuleControllerDesc &)

Detailed Description

A descriptor for a capsule character controller.

See also:
PxCapsuleController PxControllerDesc

Constructor & Destructor Documentation

virtual PX_INLINE PxCapsuleControllerDesc::~PxCapsuleControllerDesc (  )  [inline, virtual]


Member Data Documentation

The height of the controller.

Default: 0.0

See also:
PxCapsuleController

Referenced by copy(), isValid(), and PxCapsuleControllerDesc().

The radius of the capsule.

Default: 0.0

See also:
PxCapsuleController

Referenced by copy(), isValid(), and PxCapsuleControllerDesc().


The documentation for this class was generated from the following file:



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