PxTriangleMesh.h File Reference
#include "foundation/PxVec3.h"
#include "foundation/PxBounds3.h"
#include "common/PxPhysXCommonConfig.h"
#include "common/PxBase.h"
Include dependency graph for PxTriangleMesh.h:
This graph shows which files directly or indirectly include this file:
Go to the source code of this file.
Classes | |
struct | PxMeshMidPhase |
Mesh midphase structure. This enum is used to select the desired acceleration structure for midphase queries (i.e. raycasts, overlaps, sweeps vs triangle meshes). More... | |
struct | PxTriangleMeshFlag |
Flags for the mesh geometry properties. More... | |
class | PxTriangleMesh |
A triangle mesh, also called a 'polygon soup'. More... | |
class | PxBVH33TriangleMesh |
A triangle mesh containing the PxMeshMidPhase::eBVH33 structure. More... | |
class | PxBVH34TriangleMesh |
A triangle mesh containing the PxMeshMidPhase::eBVH34 structure. More... | |
Defines | |
#define | PX_ENABLE_DYNAMIC_MESH_RTREE 1 |
Enables the dynamic rtree mesh feature. It is recommended to use this feature for scene queries only. | |
Typedefs | |
typedef PxFlags < PxTriangleMeshFlag::Enum, PxU8 > | PxTriangleMeshFlags |
collection of set bits defined in PxTriangleMeshFlag. |
Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com