NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleCreationData.h Source File

NVIDIA PhysX SDK 3.4 API

PxParticleCreationData.h

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00029 
00030 
00031 #ifndef PX_PARTICLESYSTEM_NXPARTICLECREATIONDATA
00032 #define PX_PARTICLESYSTEM_NXPARTICLECREATIONDATA
00033 
00037 #include "PxPhysXConfig.h"
00038 #include "foundation/PxVec3.h"
00039 #include "foundation/PxStrideIterator.h"
00040 
00041 #if !PX_DOXYGEN
00042 namespace physx
00043 {
00044 #endif
00045 
00056 class PX_DEPRECATED PxParticleCreationData
00057 {
00058 public:
00059 
00063     PxU32                                   numParticles;
00064 
00070     PxStrideIterator<const PxU32>           indexBuffer;
00071 
00077     PxStrideIterator<const PxVec3>          positionBuffer;
00078 
00084     PxStrideIterator<const PxVec3>          velocityBuffer;
00085 
00093     PxStrideIterator<const PxF32>           restOffsetBuffer;
00094 
00105     PxStrideIterator<const PxU32>           flagBuffer;
00106 
00110     PX_INLINE void setToDefault();
00111     
00115     PX_INLINE bool isValid() const;
00116 
00120     PX_INLINE   PxParticleCreationData();
00121 };
00122 
00123 PX_INLINE PxParticleCreationData::PxParticleCreationData()
00124 {
00125     indexBuffer                 = PxStrideIterator<const PxU32>();
00126     positionBuffer              = PxStrideIterator<const PxVec3>();
00127     velocityBuffer              = PxStrideIterator<const PxVec3>();
00128     restOffsetBuffer            = PxStrideIterator<const PxF32>();
00129     flagBuffer                  = PxStrideIterator<const PxU32>();
00130 }
00131 
00132 PX_INLINE void PxParticleCreationData::setToDefault()
00133 {
00134     *this = PxParticleCreationData();
00135 }
00136 
00137 PX_INLINE bool PxParticleCreationData::isValid() const
00138 {
00139     if (numParticles > 0 && !(indexBuffer.ptr() && positionBuffer.ptr())) return false;
00140     return true;
00141 }
00142 
00143 #if !PX_DOXYGEN
00144 } // namespace physx
00145 #endif
00146 
00148 #endif


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