NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleExt.h File Reference

NVIDIA PhysX SDK 3.4 API

PxParticleExt.h File Reference

#include "PxPhysXConfig.h"
#include "foundation/PxStrideIterator.h"
#include "foundation/PxBounds3.h"

Include dependency graph for PxParticleExt.h:

PxPhysXConfig.hfoundation/PxStrideIterator.hfoundation/PxBounds3.hcommon/PxPhysXCommonConfig.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hfoundation/PxAssert.hfoundation/PxTransform.hfoundation/PxMat33.hfoundation/PxQuat.hfoundation/PxPlane.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxIntrinsics.h

This graph shows which files directly or indirectly include this file:

PxExtensionsAPI.hPxPhysicsAPI.h

Go to the source code of this file.


Classes

class  PxParticleExt
 extensions for the partice feature (deprecated) More...
struct  PxParticleExt::PxParticleExt::ParticleBounds
class  PxParticleExt::PxParticleExt::IndexPool
 Class to manage particle indices. Extension particle index management can be useful if no application side particle index allocation functionality is available. An PxParticleExt::IndexPool instance is meant to be used for one PxParticleSystem/PxParticleFluid instance. The instance can be created with PxParticleExt::createIndexPool(). More...



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