NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleBaseFlag.h Source File

NVIDIA PhysX SDK 3.4 API

PxParticleBaseFlag.h

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00029 
00030 
00031 #ifndef PX_PARTICLE_BASE_FLAG
00032 #define PX_PARTICLE_BASE_FLAG
00033 
00037 #include "foundation/PxFlags.h"
00038 
00039 #if !PX_DOXYGEN
00040 namespace physx
00041 {
00042 #endif
00043 
00049 struct PX_DEPRECATED PxParticleBaseFlag
00050 {
00051     enum Enum
00052     {
00062         eCOLLISION_TWOWAY                   = (1<<0),
00063 
00072         eCOLLISION_WITH_DYNAMIC_ACTORS      = (1<<1),
00073 
00077         eENABLED                            = (1<<2),
00078 
00084         ePROJECT_TO_PLANE                   = (1<<3),
00085 
00093         ePER_PARTICLE_REST_OFFSET           = (1<<4),
00094 
00102         ePER_PARTICLE_COLLISION_CACHE_HINT  = (1<<5),
00103 
00112         eGPU                                = (1<<6)
00113     };
00114 };
00115 
00116 
00124 typedef PX_DEPRECATED PxFlags<PxParticleBaseFlag::Enum, PxU16> PxParticleBaseFlags;
00125 PX_FLAGS_OPERATORS(PxParticleBaseFlag::Enum,PxU16)
00126 
00127 #if !PX_DOXYGEN
00128 } // namespace physx
00129 #endif
00130 
00132 #endif


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