stdafx.h
00001 // stdafx.h : include file for standard system include files, 00002 // or project specific include files that are used frequently, but 00003 // are changed infrequently 00004 // 00005 00006 #ifndef _STDAFX_H 00007 #define _STDAFX_H 00008 00009 #if _MSC_VER > 1000 00010 #pragma once 00011 #endif // _MSC_VER > 1000 00012 00013 // 여기다 include 00014 #include <afxdb.h> 00015 #include <afxtempl.h> 00016 #include <afxdtctl.h> 00017 00018 #include <Winsock2.h> 00019 #include <mswsock.h> 00020 #include <crtdbg.h> 00021 #include <stdlib.h> 00022 00023 // stl 00024 #include <string.h> 00025 #include <map> 00026 #include <list> 00027 #include <vector> 00028 #include <algorithm> 00029 00030 00031 #ifndef _PUBLISH 00032 00033 // #define _CLASSIC // 클래식 모드용 디파인 00034 #endif 00035 00036 #define _QUEST // 퀘스트 개발용 디파인 00037 00038 #define _QUEST_ITEM // 퀘스트 아이템 개발용. by 추교성. 00039 00040 00041 #include "MDebug.h" 00042 #include "MMatchDebug.h" 00043 #include "MXml.h" 00044 00045 #include "MUID.h" 00046 #include "MMatchGlobal.h" 00047 #include "MMatchUtil.h" 00048 #include "MSharedCommandTable.h" 00049 #include "MCommand.h" 00050 #include "MCommandParameter.h" 00051 #include "MCommandCommunicator.h" 00052 #include "MErrorTable.h" 00053 #include "MServer.h" 00054 #include "MMatchServer.h" 00055 #include "MMatchClient.h" 00056 #include "MObject.h" 00057 #include "MMessenger.h" 00058 #include "MMatchItem.h" 00059 #include "MMatchObjCache.h" 00060 00061 #include "MMatchDebug.h" 00062 00063 #endif
MAIET entertainment