MZoneServer 멤버(멤버함수, 멤버변수 등) 목록
모든 멤버(멤버함수, 멤버변수 등) 목록 MZoneServer, 상속받은 모든 멤버도 포함| _LogLevel 열거형 이름 (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
| AddCommObject(const MUID &uid, MCommObject *pCommObj) (에서 정의 MServer) | MServer | [protected] |
| AdminCreateItem(MUID uid, unsigned int nItemIndex) | MZoneServer | [protected] |
| AssignPlayerCharacter(MUID &CommUID, MUID &PlayerUID) (에서 정의 MZoneServer) | MZoneServer | [protected] |
| BuildActionPipe(MObjectCharacter *pCharacter) | MZoneServer | [protected] |
| Connect(MCommObject *pCommObj) | MServer | [virtual] |
| ConnectToMaster(MCommObject *pCommObj) | MZoneServer | |
| Create(int nPort) | MZoneServer | |
| MCommandCommunicator::Create(void) | MCommandCommunicator | |
| CreateCommand(int nCmdID, const MUID &TargetUID) (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
| CreateObjectItem(int nItemDescID) | MZoneServer | [protected] |
| DebugLog(char *pszLog) (에서 정의 MServer) | MServer | [inline] |
| DebugTest() (에서 정의 MZoneServer) | MZoneServer | |
| Destroy(void) | MZoneServer | |
| Disconnect(MUID uid) | MServer | [virtual] |
| DisconnectToMaster(void) | MZoneServer | |
| FindCharacter(const MUID &uidChr) | MZoneServer | [protected] |
| FindItem(MUID &ItemUID) | MZoneServer | [protected] |
| GetCommandManager(void) | MCommandCommunicator | [inline] |
| GetCommandSafe() (에서 정의 MCommandCommunicator) | MCommandCommunicator | [virtual] |
| GetGlobalClockCount(void) | MZoneServer | |
| GetInstance(void) | MZoneServer | [static] |
| GetObject(const MUID &uid) | MZoneServer | |
| GetObjectCharacter(const MUID &uid) | MZoneServer | |
| GetObjectItem(const MUID &uid) | MZoneServer | |
| GetPlayerByCommUID(const MUID &uid) | MZoneServer | |
| GetUID(void) | MCommandCommunicator | [inline] |
| LoadCharacter(MUID &uid) | MZoneServer | [protected] |
| LockAcceptWaitQueue() (에서 정의 MServer) | MServer | [inline, protected] |
| LockCommList() (에서 정의 MServer) | MServer | [inline, protected] |
| LockSafeCmdQueue() (에서 정의 MServer) | MServer | [inline, protected] |
| LOG(unsigned int nLogLevel, const char *pFormat,...) (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
| Log(unsigned int nLogLevel, const char *szLog) | MServer | [inline, virtual] |
| LOG_ALL 열거형 값 (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
| LOG_DEBUG 열거형 값 (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
| LOG_FILE 열거형 값 (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
| LOG_PROG 열거형 값 (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
| m_AcceptWaitQueue (에서 정의 MServer) | MServer | [protected] |
| m_bRequestUIDToMaster | MZoneServer | [protected] |
| m_CommAllocRange | MZoneServer | [protected] |
| m_CommandManager | MCommandCommunicator | [protected] |
| m_CommRefCache | MServer | [protected] |
| m_csAcceptWaitQueue (에서 정의 MServer) | MServer | [protected] |
| m_csCommList (에서 정의 MServer) | MServer | [protected] |
| m_csSafeCmdQueue (에서 정의 MServer) | MServer | [protected] |
| m_DefaultReceiver | MCommandCommunicator | [protected] |
| m_fSharedVisionRadius | MZoneServer | [protected] |
| m_Maps | MZoneServer | [protected] |
| m_Master | MZoneServer | [protected] |
| m_NextCommAllocRange | MZoneServer | [protected] |
| m_Objects (에서 정의 MZoneServer) | MZoneServer | [protected] |
| m_RealCPNet (에서 정의 MServer) | MServer | [protected] |
| m_SafeCmdQueue (에서 정의 MServer) | MServer | [protected] |
| m_SpawnManager | MZoneServer | [protected] |
| m_szName (에서 정의 MServer) | MServer | |
| m_This | MCommandCommunicator | [protected] |
| MCommandCommunicator(void) (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
| MessageSay(MUID &uid, char *pszSay) | MZoneServer | [protected] |
| MServer(void) (에서 정의 MServer) | MServer | |
| MZoneServer(void) (에서 정의 MZoneServer) | MZoneServer | |
| ObjectAdd(MUID *pAllocUID, int nObjID, int nMapID, int nNodeID, rvector &Pos) | MZoneServer | [protected] |
| ObjectAttack(MUID &uid, MUID &uidTarget) | MZoneServer | [protected] |
| ObjectEquipItem(MUID &TargetUID, MUID &ChrUID, MUID &ItemUID, MEquipmentSlot slot) | MZoneServer | [protected] |
| ObjectMode(const MUID &uid, int nMode) (에서 정의 MZoneServer) | MZoneServer | [protected] |
| ObjectMove(MUID &uid, void *pPathArray) | MZoneServer | [protected] |
| ObjectMoveMode(const MUID &uid, int nMoveMode) | MZoneServer | [protected] |
| ObjectRemove(const MUID &uid, MObjectList::iterator *pNextItor) | MZoneServer | [protected] |
| ObjectSkill(const MUID &uid, const MUID &uidTarget, int nSkillID) | MZoneServer | [protected] |
| ObjectState(const MUID &uid, int nState) (에서 정의 MZoneServer) | MZoneServer | [protected] |
| OnAccept(MCommObject *pCommObj) | MZoneServer | [virtual] |
| OnCommand(MCommand *pCommand) | MZoneServer | [protected, virtual] |
| OnConnected(MUID *pTargetUID, MUID *pAllocUID, MCommObject *pCommObj) | MZoneServer | [virtual] |
| OnCreate(void) | MZoneServer | [protected, virtual] |
| OnDestroy(void) | MZoneServer | [protected, virtual] |
| OnDisconnect(MCommObject *pCommObj) | MZoneServer | [virtual] |
| OnInitialize() | MZoneServer | [protected] |
| OnLocalLogin(MUID CommUID, MUID PlayerUID) | MServer | [virtual] |
| OnLogin(MUID CommUID, MUID PlayerUID) | MZoneServer | [protected] |
| OnNetClear(const MUID &CommUID) (에서 정의 MServer) | MServer | [protected, virtual] |
| OnPrepareCommand(MCommand *pCommand) | MCommandCommunicator | [protected, virtual] |
| OnPrepareRun(void) | MServer | [protected, virtual] |
| OnRegisterCommand(MCommandManager *pCommandManager) | MZoneServer | [protected, virtual] |
| OnRun(void) | MZoneServer | [protected, virtual] |
| ParsePacket(MCommObject *pCommObj, MPacketHeader *pPacket) (에서 정의 MServer) | MServer | [protected] |
| Post(MCommand *pCommand) | MCommandCommunicator | [virtual] |
| Post(char *szErrMsg, int nErrMsgCount, const char *szCommand) | MCommandCommunicator | [virtual] |
| PostSafeQueue(MCommand *pNew) (에서 정의 MServer) | MServer | [protected] |
| RCPCallback(void *pCallbackContext, RCP_IO_OPERATION nIO, DWORD nKey, MPacketHeader *pPacket, DWORD dwPacketLen) (에서 정의 MServer) | MServer | [protected, static] |
| ReceiveCommand(MCommand *pCommand) | MCommandCommunicator | [protected, virtual] |
| ReleasePlayerCharacter(MUID &uid) (에서 정의 MZoneServer) | MZoneServer | [protected] |
| RemoveCommObject(const MUID &uid) (에서 정의 MServer) | MServer | [protected] |
| ReplyConnect(MUID *pTargetUID, MUID *pAllocUID, MCommObject *pCommObj) (에서 정의 MServer) | MServer | |
| RequestUIDToMaster(int nSize) | MZoneServer | |
| ResponseAdminCharacterInfo(MUID &TargetUID, MUID &RequestUID) | MZoneServer | [protected] |
| ResponseCharacterBasicAttr(MUID &TargetUID, MUID &RequestUID) (에서 정의 MZoneServer) | MZoneServer | [protected] |
| ResponseCharacterSkillList(const MUID &CommUID, const MUID &CharUID) | MZoneServer | [protected] |
| ResponseEquipItem(MUID &TargetUID, MUID &ItemUID, MEquipmentSlot slot) (에서 정의 MZoneServer) | MZoneServer | [protected] |
| ResponseInfo(MUID &Target) | MZoneServer | [protected] |
| ResponseMapList(MUID &Target) (에서 정의 MZoneServer) | MZoneServer | [protected] |
| ResponseObjectList(MUID &Target, int nMapID, int nNodeID) | MZoneServer | [protected] |
| ResponseObjectList(MUID &Target, int nMapID) | MZoneServer | [protected] |
| ResponseObjectUpdate(MUID &TargetUID, MObject *pObject) | MZoneServer | [protected] |
| ResponsePlayerCharacterAssign(MUID &CommUID, MObject *pObject) (에서 정의 MZoneServer) | MZoneServer | [protected] |
| RouteToAllClient(MCommand *pCommand) | MZoneServer | |
| RouteToAllExcludeSender(MUID &uidSender, MCommand *pCommand) | MZoneServer | |
| RouteToListener(MObject *pObject, MCommand *pCommand) | MZoneServer | [inline] |
| RouteToRegion(int nMapID, const rvector &Pos, float fRange, MCommand *pCommand) | MZoneServer | |
| Run(void) | MCommandCommunicator | |
| SendCommand(MCommand *pCommand) | MServer | [protected, virtual] |
| SendMsgCommand(DWORD nClientKey, char *pBuf, int nSize) (에서 정의 MServer) | MServer | [protected] |
| SendMsgReplyConnect(MUID *pHostUID, MUID *pAllocUID, MCommObject *pCommObj) (에서 정의 MServer) | MServer | [protected] |
| SetClientClockSynchronize(MUID &CommUID) | MZoneServer | [protected] |
| SetDefaultReceiver(MUID Receiver) | MCommandCommunicator | [protected] |
| SetName(char *pszName) (에서 정의 MServer) | MServer | [inline] |
| SpawnObject(int nSpawnID, int nObjID, int nMapID, int nNodeID, rvector &Pos) (에서 정의 MZoneServer) | MZoneServer | |
| UnloadCharacter(MUID &uid) | MZoneServer | [protected] |
| UnlockAcceptWaitQueue() (에서 정의 MServer) | MServer | [inline, protected] |
| UnlockCommList() (에서 정의 MServer) | MServer | [inline, protected] |
| UnlockSafeCmdQueue() (에서 정의 MServer) | MServer | [inline, protected] |
| UpdateObjectRecognition(MObject *pObject) | MZoneServer | |
| UseUID(void) | MZoneServer | [protected, virtual] |
| ~MCommandCommunicator(void) (에서 정의 MCommandCommunicator) | MCommandCommunicator | [virtual] |
| ~MServer(void) (에서 정의 MServer) | MServer | |
| ~MZoneServer(void) (에서 정의 MZoneServer) | MZoneServer | [virtual] |
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