CSCommon: 멤버(멤버함수, 멤버변수 등) 목록

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MZoneServer 멤버(멤버함수, 멤버변수 등) 목록

모든 멤버(멤버함수, 멤버변수 등) 목록 MZoneServer, 상속받은 모든 멤버도 포함

_LogLevel 열거형 이름 (에서 정의 MCommandCommunicator)MCommandCommunicator
AddCommObject(const MUID &uid, MCommObject *pCommObj) (에서 정의 MServer)MServer [protected]
AdminCreateItem(MUID uid, unsigned int nItemIndex)MZoneServer [protected]
AssignPlayerCharacter(MUID &CommUID, MUID &PlayerUID) (에서 정의 MZoneServer)MZoneServer [protected]
BuildActionPipe(MObjectCharacter *pCharacter)MZoneServer [protected]
Connect(MCommObject *pCommObj)MServer [virtual]
ConnectToMaster(MCommObject *pCommObj)MZoneServer
Create(int nPort)MZoneServer
MCommandCommunicator::Create(void)MCommandCommunicator
CreateCommand(int nCmdID, const MUID &TargetUID) (에서 정의 MCommandCommunicator)MCommandCommunicator
CreateObjectItem(int nItemDescID)MZoneServer [protected]
DebugLog(char *pszLog) (에서 정의 MServer)MServer [inline]
DebugTest() (에서 정의 MZoneServer)MZoneServer
Destroy(void)MZoneServer
Disconnect(MUID uid)MServer [virtual]
DisconnectToMaster(void)MZoneServer
FindCharacter(const MUID &uidChr)MZoneServer [protected]
FindItem(MUID &ItemUID)MZoneServer [protected]
GetCommandManager(void)MCommandCommunicator [inline]
GetCommandSafe() (에서 정의 MCommandCommunicator)MCommandCommunicator [virtual]
GetGlobalClockCount(void)MZoneServer
GetInstance(void)MZoneServer [static]
GetObject(const MUID &uid)MZoneServer
GetObjectCharacter(const MUID &uid)MZoneServer
GetObjectItem(const MUID &uid)MZoneServer
GetPlayerByCommUID(const MUID &uid)MZoneServer
GetUID(void)MCommandCommunicator [inline]
LoadCharacter(MUID &uid)MZoneServer [protected]
LockAcceptWaitQueue() (에서 정의 MServer)MServer [inline, protected]
LockCommList() (에서 정의 MServer)MServer [inline, protected]
LockSafeCmdQueue() (에서 정의 MServer)MServer [inline, protected]
LOG(unsigned int nLogLevel, const char *pFormat,...) (에서 정의 MCommandCommunicator)MCommandCommunicator
Log(unsigned int nLogLevel, const char *szLog)MServer [inline, virtual]
LOG_ALL 열거형 값 (에서 정의 MCommandCommunicator)MCommandCommunicator
LOG_DEBUG 열거형 값 (에서 정의 MCommandCommunicator)MCommandCommunicator
LOG_FILE 열거형 값 (에서 정의 MCommandCommunicator)MCommandCommunicator
LOG_PROG 열거형 값 (에서 정의 MCommandCommunicator)MCommandCommunicator
m_AcceptWaitQueue (에서 정의 MServer)MServer [protected]
m_bRequestUIDToMasterMZoneServer [protected]
m_CommAllocRangeMZoneServer [protected]
m_CommandManagerMCommandCommunicator [protected]
m_CommRefCacheMServer [protected]
m_csAcceptWaitQueue (에서 정의 MServer)MServer [protected]
m_csCommList (에서 정의 MServer)MServer [protected]
m_csSafeCmdQueue (에서 정의 MServer)MServer [protected]
m_DefaultReceiverMCommandCommunicator [protected]
m_fSharedVisionRadiusMZoneServer [protected]
m_MapsMZoneServer [protected]
m_MasterMZoneServer [protected]
m_NextCommAllocRangeMZoneServer [protected]
m_Objects (에서 정의 MZoneServer)MZoneServer [protected]
m_RealCPNet (에서 정의 MServer)MServer [protected]
m_SafeCmdQueue (에서 정의 MServer)MServer [protected]
m_SpawnManagerMZoneServer [protected]
m_szName (에서 정의 MServer)MServer
m_ThisMCommandCommunicator [protected]
MCommandCommunicator(void) (에서 정의 MCommandCommunicator)MCommandCommunicator
MessageSay(MUID &uid, char *pszSay)MZoneServer [protected]
MServer(void) (에서 정의 MServer)MServer
MZoneServer(void) (에서 정의 MZoneServer)MZoneServer
ObjectAdd(MUID *pAllocUID, int nObjID, int nMapID, int nNodeID, rvector &Pos)MZoneServer [protected]
ObjectAttack(MUID &uid, MUID &uidTarget)MZoneServer [protected]
ObjectEquipItem(MUID &TargetUID, MUID &ChrUID, MUID &ItemUID, MEquipmentSlot slot)MZoneServer [protected]
ObjectMode(const MUID &uid, int nMode) (에서 정의 MZoneServer)MZoneServer [protected]
ObjectMove(MUID &uid, void *pPathArray)MZoneServer [protected]
ObjectMoveMode(const MUID &uid, int nMoveMode)MZoneServer [protected]
ObjectRemove(const MUID &uid, MObjectList::iterator *pNextItor)MZoneServer [protected]
ObjectSkill(const MUID &uid, const MUID &uidTarget, int nSkillID)MZoneServer [protected]
ObjectState(const MUID &uid, int nState) (에서 정의 MZoneServer)MZoneServer [protected]
OnAccept(MCommObject *pCommObj)MZoneServer [virtual]
OnCommand(MCommand *pCommand)MZoneServer [protected, virtual]
OnConnected(MUID *pTargetUID, MUID *pAllocUID, MCommObject *pCommObj)MZoneServer [virtual]
OnCreate(void)MZoneServer [protected, virtual]
OnDestroy(void)MZoneServer [protected, virtual]
OnDisconnect(MCommObject *pCommObj)MZoneServer [virtual]
OnInitialize()MZoneServer [protected]
OnLocalLogin(MUID CommUID, MUID PlayerUID)MServer [virtual]
OnLogin(MUID CommUID, MUID PlayerUID)MZoneServer [protected]
OnNetClear(const MUID &CommUID) (에서 정의 MServer)MServer [protected, virtual]
OnPrepareCommand(MCommand *pCommand)MCommandCommunicator [protected, virtual]
OnPrepareRun(void)MServer [protected, virtual]
OnRegisterCommand(MCommandManager *pCommandManager)MZoneServer [protected, virtual]
OnRun(void)MZoneServer [protected, virtual]
ParsePacket(MCommObject *pCommObj, MPacketHeader *pPacket) (에서 정의 MServer)MServer [protected]
Post(MCommand *pCommand)MCommandCommunicator [virtual]
Post(char *szErrMsg, int nErrMsgCount, const char *szCommand)MCommandCommunicator [virtual]
PostSafeQueue(MCommand *pNew) (에서 정의 MServer)MServer [protected]
RCPCallback(void *pCallbackContext, RCP_IO_OPERATION nIO, DWORD nKey, MPacketHeader *pPacket, DWORD dwPacketLen) (에서 정의 MServer)MServer [protected, static]
ReceiveCommand(MCommand *pCommand)MCommandCommunicator [protected, virtual]
ReleasePlayerCharacter(MUID &uid) (에서 정의 MZoneServer)MZoneServer [protected]
RemoveCommObject(const MUID &uid) (에서 정의 MServer)MServer [protected]
ReplyConnect(MUID *pTargetUID, MUID *pAllocUID, MCommObject *pCommObj) (에서 정의 MServer)MServer
RequestUIDToMaster(int nSize)MZoneServer
ResponseAdminCharacterInfo(MUID &TargetUID, MUID &RequestUID)MZoneServer [protected]
ResponseCharacterBasicAttr(MUID &TargetUID, MUID &RequestUID) (에서 정의 MZoneServer)MZoneServer [protected]
ResponseCharacterSkillList(const MUID &CommUID, const MUID &CharUID)MZoneServer [protected]
ResponseEquipItem(MUID &TargetUID, MUID &ItemUID, MEquipmentSlot slot) (에서 정의 MZoneServer)MZoneServer [protected]
ResponseInfo(MUID &Target)MZoneServer [protected]
ResponseMapList(MUID &Target) (에서 정의 MZoneServer)MZoneServer [protected]
ResponseObjectList(MUID &Target, int nMapID, int nNodeID)MZoneServer [protected]
ResponseObjectList(MUID &Target, int nMapID)MZoneServer [protected]
ResponseObjectUpdate(MUID &TargetUID, MObject *pObject)MZoneServer [protected]
ResponsePlayerCharacterAssign(MUID &CommUID, MObject *pObject) (에서 정의 MZoneServer)MZoneServer [protected]
RouteToAllClient(MCommand *pCommand)MZoneServer
RouteToAllExcludeSender(MUID &uidSender, MCommand *pCommand)MZoneServer
RouteToListener(MObject *pObject, MCommand *pCommand)MZoneServer [inline]
RouteToRegion(int nMapID, const rvector &Pos, float fRange, MCommand *pCommand)MZoneServer
Run(void)MCommandCommunicator
SendCommand(MCommand *pCommand)MServer [protected, virtual]
SendMsgCommand(DWORD nClientKey, char *pBuf, int nSize) (에서 정의 MServer)MServer [protected]
SendMsgReplyConnect(MUID *pHostUID, MUID *pAllocUID, MCommObject *pCommObj) (에서 정의 MServer)MServer [protected]
SetClientClockSynchronize(MUID &CommUID)MZoneServer [protected]
SetDefaultReceiver(MUID Receiver)MCommandCommunicator [protected]
SetName(char *pszName) (에서 정의 MServer)MServer [inline]
SpawnObject(int nSpawnID, int nObjID, int nMapID, int nNodeID, rvector &Pos) (에서 정의 MZoneServer)MZoneServer
UnloadCharacter(MUID &uid)MZoneServer [protected]
UnlockAcceptWaitQueue() (에서 정의 MServer)MServer [inline, protected]
UnlockCommList() (에서 정의 MServer)MServer [inline, protected]
UnlockSafeCmdQueue() (에서 정의 MServer)MServer [inline, protected]
UpdateObjectRecognition(MObject *pObject)MZoneServer
UseUID(void)MZoneServer [protected, virtual]
~MCommandCommunicator(void) (에서 정의 MCommandCommunicator)MCommandCommunicator [virtual]
~MServer(void) (에서 정의 MServer)MServer
~MZoneServer(void) (에서 정의 MZoneServer)MZoneServer [virtual]


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