MZoneServer 멤버(멤버함수, 멤버변수 등) 목록
모든 멤버(멤버함수, 멤버변수 등) 목록 MZoneServer, 상속받은 모든 멤버도 포함_LogLevel 열거형 이름 (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
AddCommObject(const MUID &uid, MCommObject *pCommObj) (에서 정의 MServer) | MServer | [protected] |
AdminCreateItem(MUID uid, unsigned int nItemIndex) | MZoneServer | [protected] |
AssignPlayerCharacter(MUID &CommUID, MUID &PlayerUID) (에서 정의 MZoneServer) | MZoneServer | [protected] |
BuildActionPipe(MObjectCharacter *pCharacter) | MZoneServer | [protected] |
Connect(MCommObject *pCommObj) | MServer | [virtual] |
ConnectToMaster(MCommObject *pCommObj) | MZoneServer | |
Create(int nPort) | MZoneServer | |
MCommandCommunicator::Create(void) | MCommandCommunicator | |
CreateCommand(int nCmdID, const MUID &TargetUID) (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
CreateObjectItem(int nItemDescID) | MZoneServer | [protected] |
DebugLog(char *pszLog) (에서 정의 MServer) | MServer | [inline] |
DebugTest() (에서 정의 MZoneServer) | MZoneServer | |
Destroy(void) | MZoneServer | |
Disconnect(MUID uid) | MServer | [virtual] |
DisconnectToMaster(void) | MZoneServer | |
FindCharacter(const MUID &uidChr) | MZoneServer | [protected] |
FindItem(MUID &ItemUID) | MZoneServer | [protected] |
GetCommandManager(void) | MCommandCommunicator | [inline] |
GetCommandSafe() (에서 정의 MCommandCommunicator) | MCommandCommunicator | [virtual] |
GetGlobalClockCount(void) | MZoneServer | |
GetInstance(void) | MZoneServer | [static] |
GetObject(const MUID &uid) | MZoneServer | |
GetObjectCharacter(const MUID &uid) | MZoneServer | |
GetObjectItem(const MUID &uid) | MZoneServer | |
GetPlayerByCommUID(const MUID &uid) | MZoneServer | |
GetUID(void) | MCommandCommunicator | [inline] |
LoadCharacter(MUID &uid) | MZoneServer | [protected] |
LockAcceptWaitQueue() (에서 정의 MServer) | MServer | [inline, protected] |
LockCommList() (에서 정의 MServer) | MServer | [inline, protected] |
LockSafeCmdQueue() (에서 정의 MServer) | MServer | [inline, protected] |
LOG(unsigned int nLogLevel, const char *pFormat,...) (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
Log(unsigned int nLogLevel, const char *szLog) | MServer | [inline, virtual] |
LOG_ALL 열거형 값 (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
LOG_DEBUG 열거형 값 (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
LOG_FILE 열거형 값 (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
LOG_PROG 열거형 값 (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
m_AcceptWaitQueue (에서 정의 MServer) | MServer | [protected] |
m_bRequestUIDToMaster | MZoneServer | [protected] |
m_CommAllocRange | MZoneServer | [protected] |
m_CommandManager | MCommandCommunicator | [protected] |
m_CommRefCache | MServer | [protected] |
m_csAcceptWaitQueue (에서 정의 MServer) | MServer | [protected] |
m_csCommList (에서 정의 MServer) | MServer | [protected] |
m_csSafeCmdQueue (에서 정의 MServer) | MServer | [protected] |
m_DefaultReceiver | MCommandCommunicator | [protected] |
m_fSharedVisionRadius | MZoneServer | [protected] |
m_Maps | MZoneServer | [protected] |
m_Master | MZoneServer | [protected] |
m_NextCommAllocRange | MZoneServer | [protected] |
m_Objects (에서 정의 MZoneServer) | MZoneServer | [protected] |
m_RealCPNet (에서 정의 MServer) | MServer | [protected] |
m_SafeCmdQueue (에서 정의 MServer) | MServer | [protected] |
m_SpawnManager | MZoneServer | [protected] |
m_szName (에서 정의 MServer) | MServer | |
m_This | MCommandCommunicator | [protected] |
MCommandCommunicator(void) (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
MessageSay(MUID &uid, char *pszSay) | MZoneServer | [protected] |
MServer(void) (에서 정의 MServer) | MServer | |
MZoneServer(void) (에서 정의 MZoneServer) | MZoneServer | |
ObjectAdd(MUID *pAllocUID, int nObjID, int nMapID, int nNodeID, rvector &Pos) | MZoneServer | [protected] |
ObjectAttack(MUID &uid, MUID &uidTarget) | MZoneServer | [protected] |
ObjectEquipItem(MUID &TargetUID, MUID &ChrUID, MUID &ItemUID, MEquipmentSlot slot) | MZoneServer | [protected] |
ObjectMode(const MUID &uid, int nMode) (에서 정의 MZoneServer) | MZoneServer | [protected] |
ObjectMove(MUID &uid, void *pPathArray) | MZoneServer | [protected] |
ObjectMoveMode(const MUID &uid, int nMoveMode) | MZoneServer | [protected] |
ObjectRemove(const MUID &uid, MObjectList::iterator *pNextItor) | MZoneServer | [protected] |
ObjectSkill(const MUID &uid, const MUID &uidTarget, int nSkillID) | MZoneServer | [protected] |
ObjectState(const MUID &uid, int nState) (에서 정의 MZoneServer) | MZoneServer | [protected] |
OnAccept(MCommObject *pCommObj) | MZoneServer | [virtual] |
OnCommand(MCommand *pCommand) | MZoneServer | [protected, virtual] |
OnConnected(MUID *pTargetUID, MUID *pAllocUID, MCommObject *pCommObj) | MZoneServer | [virtual] |
OnCreate(void) | MZoneServer | [protected, virtual] |
OnDestroy(void) | MZoneServer | [protected, virtual] |
OnDisconnect(MCommObject *pCommObj) | MZoneServer | [virtual] |
OnInitialize() | MZoneServer | [protected] |
OnLocalLogin(MUID CommUID, MUID PlayerUID) | MServer | [virtual] |
OnLogin(MUID CommUID, MUID PlayerUID) | MZoneServer | [protected] |
OnNetClear(const MUID &CommUID) (에서 정의 MServer) | MServer | [protected, virtual] |
OnPrepareCommand(MCommand *pCommand) | MCommandCommunicator | [protected, virtual] |
OnPrepareRun(void) | MServer | [protected, virtual] |
OnRegisterCommand(MCommandManager *pCommandManager) | MZoneServer | [protected, virtual] |
OnRun(void) | MZoneServer | [protected, virtual] |
ParsePacket(MCommObject *pCommObj, MPacketHeader *pPacket) (에서 정의 MServer) | MServer | [protected] |
Post(MCommand *pCommand) | MCommandCommunicator | [virtual] |
Post(char *szErrMsg, int nErrMsgCount, const char *szCommand) | MCommandCommunicator | [virtual] |
PostSafeQueue(MCommand *pNew) (에서 정의 MServer) | MServer | [protected] |
RCPCallback(void *pCallbackContext, RCP_IO_OPERATION nIO, DWORD nKey, MPacketHeader *pPacket, DWORD dwPacketLen) (에서 정의 MServer) | MServer | [protected, static] |
ReceiveCommand(MCommand *pCommand) | MCommandCommunicator | [protected, virtual] |
ReleasePlayerCharacter(MUID &uid) (에서 정의 MZoneServer) | MZoneServer | [protected] |
RemoveCommObject(const MUID &uid) (에서 정의 MServer) | MServer | [protected] |
ReplyConnect(MUID *pTargetUID, MUID *pAllocUID, MCommObject *pCommObj) (에서 정의 MServer) | MServer | |
RequestUIDToMaster(int nSize) | MZoneServer | |
ResponseAdminCharacterInfo(MUID &TargetUID, MUID &RequestUID) | MZoneServer | [protected] |
ResponseCharacterBasicAttr(MUID &TargetUID, MUID &RequestUID) (에서 정의 MZoneServer) | MZoneServer | [protected] |
ResponseCharacterSkillList(const MUID &CommUID, const MUID &CharUID) | MZoneServer | [protected] |
ResponseEquipItem(MUID &TargetUID, MUID &ItemUID, MEquipmentSlot slot) (에서 정의 MZoneServer) | MZoneServer | [protected] |
ResponseInfo(MUID &Target) | MZoneServer | [protected] |
ResponseMapList(MUID &Target) (에서 정의 MZoneServer) | MZoneServer | [protected] |
ResponseObjectList(MUID &Target, int nMapID, int nNodeID) | MZoneServer | [protected] |
ResponseObjectList(MUID &Target, int nMapID) | MZoneServer | [protected] |
ResponseObjectUpdate(MUID &TargetUID, MObject *pObject) | MZoneServer | [protected] |
ResponsePlayerCharacterAssign(MUID &CommUID, MObject *pObject) (에서 정의 MZoneServer) | MZoneServer | [protected] |
RouteToAllClient(MCommand *pCommand) | MZoneServer | |
RouteToAllExcludeSender(MUID &uidSender, MCommand *pCommand) | MZoneServer | |
RouteToListener(MObject *pObject, MCommand *pCommand) | MZoneServer | [inline] |
RouteToRegion(int nMapID, const rvector &Pos, float fRange, MCommand *pCommand) | MZoneServer | |
Run(void) | MCommandCommunicator | |
SendCommand(MCommand *pCommand) | MServer | [protected, virtual] |
SendMsgCommand(DWORD nClientKey, char *pBuf, int nSize) (에서 정의 MServer) | MServer | [protected] |
SendMsgReplyConnect(MUID *pHostUID, MUID *pAllocUID, MCommObject *pCommObj) (에서 정의 MServer) | MServer | [protected] |
SetClientClockSynchronize(MUID &CommUID) | MZoneServer | [protected] |
SetDefaultReceiver(MUID Receiver) | MCommandCommunicator | [protected] |
SetName(char *pszName) (에서 정의 MServer) | MServer | [inline] |
SpawnObject(int nSpawnID, int nObjID, int nMapID, int nNodeID, rvector &Pos) (에서 정의 MZoneServer) | MZoneServer | |
UnloadCharacter(MUID &uid) | MZoneServer | [protected] |
UnlockAcceptWaitQueue() (에서 정의 MServer) | MServer | [inline, protected] |
UnlockCommList() (에서 정의 MServer) | MServer | [inline, protected] |
UnlockSafeCmdQueue() (에서 정의 MServer) | MServer | [inline, protected] |
UpdateObjectRecognition(MObject *pObject) | MZoneServer | |
UseUID(void) | MZoneServer | [protected, virtual] |
~MCommandCommunicator(void) (에서 정의 MCommandCommunicator) | MCommandCommunicator | [virtual] |
~MServer(void) (에서 정의 MServer) | MServer | |
~MZoneServer(void) (에서 정의 MZoneServer) | MZoneServer | [virtual] |
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