CSCommon: 멤버(멤버함수, 멤버변수 등) 목록

MAIET

MGameClient 멤버(멤버함수, 멤버변수 등) 목록

모든 멤버(멤버함수, 멤버변수 등) 목록 MGameClient, 상속받은 모든 멤버도 포함

_LogLevel 열거형 이름 (에서 정의 MCommandCommunicator)MCommandCommunicator
Connect(MCommObject *pCommObj)MClient [virtual]
Connect(SOCKET *pSocket, char *szIP, int nPort) (에서 정의 MClient)MClient [virtual]
Create(void)MCommandCommunicator
CreateCommand(int nCmdID, const MUID &TargetUID) (에서 정의 MCommandCommunicator)MCommandCommunicator
Destroy(void)MCommandCommunicator
Disconnect(MUID uid)MClient [virtual]
GetClientSocket() (에서 정의 MClient)MClient [inline]
GetCommandBuilder() (에서 정의 MClient)MClient [inline, protected]
GetCommandManager(void)MCommandCommunicator [inline]
GetCommandSafe() (에서 정의 MClient)MClient [protected, virtual]
GetInstance(void)MClient [static]
GetSenderUIDBySocket(SOCKET socket) (에서 정의 MClient)MClient [virtual]
GetServerUID(void) (에서 정의 MClient)MClient [inline]
GetTraffic(int *nSendTraffic, int *nRecvTraffic) (에서 정의 MClient)MClient [inline]
GetUID(void)MCommandCommunicator [inline]
IsConnected() (에서 정의 MClient)MClient [inline]
LockRecv() (에서 정의 MClient)MClient [inline, protected]
Log(const char *szLog) (에서 정의 MClient)MClient [inline, virtual]
MCommandCommunicator::Log(unsigned int nLogLevel, const char *szLog)MCommandCommunicator [inline, virtual]
LOG(unsigned int nLogLevel, const char *pFormat,...) (에서 정의 MCommandCommunicator)MCommandCommunicator
LOG_ALL 열거형 값 (에서 정의 MCommandCommunicator)MCommandCommunicator
LOG_DEBUG 열거형 값 (에서 정의 MCommandCommunicator)MCommandCommunicator
LOG_FILE 열거형 값 (에서 정의 MCommandCommunicator)MCommandCommunicator
LOG_PROG 열거형 값 (에서 정의 MCommandCommunicator)MCommandCommunicator
m_ClientSocketMClient [protected]
m_CommandManagerMCommandCommunicator [protected]
m_csRecvLockMClient [protected]
m_DefaultReceiverMCommandCommunicator [protected]
m_iPBufferTop (에서 정의 MClient)MClient [protected]
m_PacketBuffer (에서 정의 MClient)MClient [protected]
m_pCommandBuilder (에서 정의 MClient)MClient [protected]
m_ServerMClient [protected]
m_ThisMCommandCommunicator [protected]
MakeCmdPacket(char *pOutPacket, int iMaxPacketSize, MCommand *pCommand) (에서 정의 MClient)MClient [protected]
MClient() (에서 정의 MClient)MClient
MCommandCommunicator(void) (에서 정의 MCommandCommunicator)MCommandCommunicator
MGameClient() (에서 정의 MGameClient)MGameClient
OnCommand(MCommand *pCommand)MGameClient [protected, virtual]
OnConnected(MUID *pTargetUID, MUID *pAllocUID, MCommObject *pCommObj)MGameClient [protected, virtual]
OnConnected(SOCKET sock, MUID *pTargetUID, MUID *pAllocUID) (에서 정의 MClient)MClient [protected, virtual]
OnPrepareCommand(MCommand *pCommand)MCommandCommunicator [protected, virtual]
OnPrepareRun(void)MCommandCommunicator [protected, virtual]
OnRegisterCommand(MCommandManager *pCommandManager)MGameClient [protected, virtual]
OnRun(void)MCommandCommunicator [protected, virtual]
OnSockConnect(SOCKET sock) (에서 정의 MGameClient)MGameClient [protected, virtual]
OnSockDisconnect(SOCKET sock) (에서 정의 MGameClient)MGameClient [protected, virtual]
OnSockError(SOCKET sock, SOCKET_ERROR_EVENT ErrorEvent, int &ErrorCode) (에서 정의 MGameClient)MGameClient [protected, virtual]
OnSockRecv(SOCKET sock, char *pPacket, DWORD dwSize) (에서 정의 MGameClient)MGameClient [protected, virtual]
OutputLocalInfo(void)MGameClient [protected, virtual]
OutputMessage(const char *szMessage, MZMOMType nType=MZMDM_GENERAL)=0MClient [protected, pure virtual]
OutputMessage(MZMOMType nType, const char *pFormat,...)MClient
Post(MCommand *pCommand)MClient [virtual]
Post(char *szErrMsg, int nErrMsgCount, const char *szCommand)MClient [virtual]
ReceiveCommand(MCommand *pCommand)MCommandCommunicator [protected, virtual]
Run(void)MCommandCommunicator
SendCommand(MCommand *pCommand)MClient [protected, virtual]
SetDefaultReceiver(MUID Receiver)MCommandCommunicator [protected]
SocketConnectEvent(void *pCallbackContext, SOCKET sock) (에서 정의 MClient)MClient [static]
SocketDisconnectEvent(void *pCallbackContext, SOCKET sock) (에서 정의 MClient)MClient [static]
SocketErrorEvent(void *pCallbackContext, SOCKET sock, SOCKET_ERROR_EVENT ErrorEvent, int &ErrorCode) (에서 정의 MClient)MClient [static]
SocketRecvEvent(void *pCallbackContext, SOCKET sock, char *pPacket, DWORD dwSize) (에서 정의 MClient)MClient [static]
UnlockRecv() (에서 정의 MClient)MClient [inline, protected]
~MClient() (에서 정의 MClient)MClient [virtual]
~MCommandCommunicator(void) (에서 정의 MCommandCommunicator)MCommandCommunicator [virtual]
~MGameClient() (에서 정의 MGameClient)MGameClient [virtual]


MAIET entertainment