MGameClient 멤버(멤버함수, 멤버변수 등) 목록
모든 멤버(멤버함수, 멤버변수 등) 목록 MGameClient, 상속받은 모든 멤버도 포함_LogLevel 열거형 이름 (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
Connect(MCommObject *pCommObj) | MClient | [virtual] |
Connect(SOCKET *pSocket, char *szIP, int nPort) (에서 정의 MClient) | MClient | [virtual] |
Create(void) | MCommandCommunicator | |
CreateCommand(int nCmdID, const MUID &TargetUID) (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
Destroy(void) | MCommandCommunicator | |
Disconnect(MUID uid) | MClient | [virtual] |
GetClientSocket() (에서 정의 MClient) | MClient | [inline] |
GetCommandBuilder() (에서 정의 MClient) | MClient | [inline, protected] |
GetCommandManager(void) | MCommandCommunicator | [inline] |
GetCommandSafe() (에서 정의 MClient) | MClient | [protected, virtual] |
GetInstance(void) | MClient | [static] |
GetSenderUIDBySocket(SOCKET socket) (에서 정의 MClient) | MClient | [virtual] |
GetServerUID(void) (에서 정의 MClient) | MClient | [inline] |
GetTraffic(int *nSendTraffic, int *nRecvTraffic) (에서 정의 MClient) | MClient | [inline] |
GetUID(void) | MCommandCommunicator | [inline] |
IsConnected() (에서 정의 MClient) | MClient | [inline] |
LockRecv() (에서 정의 MClient) | MClient | [inline, protected] |
Log(const char *szLog) (에서 정의 MClient) | MClient | [inline, virtual] |
MCommandCommunicator::Log(unsigned int nLogLevel, const char *szLog) | MCommandCommunicator | [inline, virtual] |
LOG(unsigned int nLogLevel, const char *pFormat,...) (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
LOG_ALL 열거형 값 (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
LOG_DEBUG 열거형 값 (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
LOG_FILE 열거형 값 (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
LOG_PROG 열거형 값 (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
m_ClientSocket | MClient | [protected] |
m_CommandManager | MCommandCommunicator | [protected] |
m_csRecvLock | MClient | [protected] |
m_DefaultReceiver | MCommandCommunicator | [protected] |
m_iPBufferTop (에서 정의 MClient) | MClient | [protected] |
m_PacketBuffer (에서 정의 MClient) | MClient | [protected] |
m_pCommandBuilder (에서 정의 MClient) | MClient | [protected] |
m_Server | MClient | [protected] |
m_This | MCommandCommunicator | [protected] |
MakeCmdPacket(char *pOutPacket, int iMaxPacketSize, MCommand *pCommand) (에서 정의 MClient) | MClient | [protected] |
MClient() (에서 정의 MClient) | MClient | |
MCommandCommunicator(void) (에서 정의 MCommandCommunicator) | MCommandCommunicator | |
MGameClient() (에서 정의 MGameClient) | MGameClient | |
OnCommand(MCommand *pCommand) | MGameClient | [protected, virtual] |
OnConnected(MUID *pTargetUID, MUID *pAllocUID, MCommObject *pCommObj) | MGameClient | [protected, virtual] |
OnConnected(SOCKET sock, MUID *pTargetUID, MUID *pAllocUID) (에서 정의 MClient) | MClient | [protected, virtual] |
OnPrepareCommand(MCommand *pCommand) | MCommandCommunicator | [protected, virtual] |
OnPrepareRun(void) | MCommandCommunicator | [protected, virtual] |
OnRegisterCommand(MCommandManager *pCommandManager) | MGameClient | [protected, virtual] |
OnRun(void) | MCommandCommunicator | [protected, virtual] |
OnSockConnect(SOCKET sock) (에서 정의 MGameClient) | MGameClient | [protected, virtual] |
OnSockDisconnect(SOCKET sock) (에서 정의 MGameClient) | MGameClient | [protected, virtual] |
OnSockError(SOCKET sock, SOCKET_ERROR_EVENT ErrorEvent, int &ErrorCode) (에서 정의 MGameClient) | MGameClient | [protected, virtual] |
OnSockRecv(SOCKET sock, char *pPacket, DWORD dwSize) (에서 정의 MGameClient) | MGameClient | [protected, virtual] |
OutputLocalInfo(void) | MGameClient | [protected, virtual] |
OutputMessage(const char *szMessage, MZMOMType nType=MZMDM_GENERAL)=0 | MClient | [protected, pure virtual] |
OutputMessage(MZMOMType nType, const char *pFormat,...) | MClient | |
Post(MCommand *pCommand) | MClient | [virtual] |
Post(char *szErrMsg, int nErrMsgCount, const char *szCommand) | MClient | [virtual] |
ReceiveCommand(MCommand *pCommand) | MCommandCommunicator | [protected, virtual] |
Run(void) | MCommandCommunicator | |
SendCommand(MCommand *pCommand) | MClient | [protected, virtual] |
SetDefaultReceiver(MUID Receiver) | MCommandCommunicator | [protected] |
SocketConnectEvent(void *pCallbackContext, SOCKET sock) (에서 정의 MClient) | MClient | [static] |
SocketDisconnectEvent(void *pCallbackContext, SOCKET sock) (에서 정의 MClient) | MClient | [static] |
SocketErrorEvent(void *pCallbackContext, SOCKET sock, SOCKET_ERROR_EVENT ErrorEvent, int &ErrorCode) (에서 정의 MClient) | MClient | [static] |
SocketRecvEvent(void *pCallbackContext, SOCKET sock, char *pPacket, DWORD dwSize) (에서 정의 MClient) | MClient | [static] |
UnlockRecv() (에서 정의 MClient) | MClient | [inline, protected] |
~MClient() (에서 정의 MClient) | MClient | [virtual] |
~MCommandCommunicator(void) (에서 정의 MCommandCommunicator) | MCommandCommunicator | [virtual] |
~MGameClient() (에서 정의 MGameClient) | MGameClient | [virtual] |
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