MMatchQuestRound.h
00001 #ifndef _MMATCH_QUEST_ROUND_H 00002 #define _MMATCH_QUEST_ROUND_H 00003 00004 00005 class MMatchQuestRound 00006 { 00007 private: 00008 int m_nRound; 00009 public: 00010 MMatchQuestRound(); 00011 ~MMatchQuestRound(); 00012 00013 void Increase(); 00014 void Reset(); 00015 00016 int ClearConditionNPCCount(int nPlayerCount); 00017 int SpawnTime(); 00018 int MaxCurrNPCCount(int nPlayerCount); 00019 MQUEST_NPC RandomNPC(); 00020 int GetRandomSpawnPosIndex(); 00021 00022 int GetRound() { return m_nRound; } 00023 }; 00024 00025 00026 00027 00028 #endif
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