Microsoft DirectX 9.0 SDK Update (Summer 2004) |
DMUS_IO_SCRIPTTRACK_EVENTHEADER
The DMUS_IO_SCRIPTTRACK_EVENTHEADER structure is used in a Script Track List.
Syntax
typedef struct _DMUS_IO_SCRIPTTRACK_EVENTHEADER {
DWORD dwFlags;
MUSIC_TIME lTimeLogical;
MUSIC_TIME lTimePhysical;
} DMUS_IO_SCRIPTTRACK_EVENTHEADER;
Members
dwFlags
Flag that determines when the event is set. Can be one of the values shown in the following table.
Value | Description |
DMUS_IO_SCRIPTTRACKF_PREPARE | Fire the event in advance of the time stamp, at prepare time. This is the default because it leaves the script enough time to change the music happening at the target time. |
DMUS_IO_SCRIPTTRACKF_QUEUE | Fire the event just before the time stamp, at queue time. |
DMUS_IO_SCRIPTTRACKF_ATTIME | Fire the event exactly at the time stamp. |
lTimeLogical
Logical time of the event.
lTimePhysical
Actual time of the event.
Requirements
Header: Declared in dmusicf.h.
See Also
See Also
© 2004 Microsoft Corporation. All rights reserved.