Joystick Test Script
This script helps determine the button numbers and other attributes of your joystick. It might also reveal if your joystick is in need of calibration; that is, whether the range of motion of each of its axes is from 0 to 100 percent as it should be. If calibration is needed, use the operating system's control panel or the software that came with your joystick.
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; July 16, 2016: Revised code for AHK v2 compatibility ; July 6, 2005 : Added auto-detection of joystick number. ; May 8, 2005 : Fixed: JoyAxes is no longer queried as a means of ; detecting whether the joystick is connected. Some joysticks are ; gamepads and don't have even a single axis. ; If you want to unconditionally use a specific joystick number, change ; the following value from 0 to the number of the joystick (1-16). ; A value of 0 causes the joystick number to be auto-detected: JoystickNumber := 0 ; END OF CONFIG SECTION. Do not make changes below this point unless ; you wish to alter the basic functionality of the script. ; Auto-detect the joystick number if called for: if JoystickNumber <= 0 { Loop 16 ; Query each joystick number to find out which ones exist. { GetKeyState, JoyName, %A_Index%JoyName if JoyName <> "" { JoystickNumber := A_Index break } } if JoystickNumber <= 0 { MsgBox The system does not appear to have any joysticks. ExitApp } } #SingleInstance GetKeyState, joy_buttons, %JoystickNumber%JoyButtons GetKeyState, joy_name, %JoystickNumber%JoyName GetKeyState, joy_info, %JoystickNumber%JoyInfo Loop { buttons_down := "" Loop, joy_buttons { GetKeyState, joy%a_index%, %JoystickNumber%joy%a_index% if joy%a_index% buttons_down .= " " a_index } GetKeyState, joyx, %JoystickNumber%JoyX axis_info := "X" Round(joyx) GetKeyState, joyy, %JoystickNumber%JoyY axis_info .= " Y" Round(joyy) if InStr(joy_info, "Z") { GetKeyState, joyz, %JoystickNumber%JoyZ axis_info .= " Z" Round(joyz) } if InStr(joy_info, "R") { GetKeyState, joyr, %JoystickNumber%JoyR axis_info .= " R" Round(joyr) } if InStr(joy_info, "U") { GetKeyState, joyu, %JoystickNumber%JoyU axis_info .= " U" Round(joyu) } if InStr(joy_info, "V") { GetKeyState, joyv, %JoystickNumber%JoyV axis_info .= " V" Round(joyv) } if InStr(joy_info, "P") { GetKeyState, joyp, %JoystickNumber%JoyPOV axis_info .= " POV" Round(joyp) } ToolTip, %joy_name% (#%JoystickNumber%):`n%axis_info%`nButtons Down: %buttons_down%`n`n(right-click the tray icon to exit) Sleep, 100 } return