.mousemove( handler(eventObject) ) Returns: jQuery
Description: Bind an event handler to the "mousemove" JavaScript event, or trigger that event on an element.
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version added: 1.0.mousemove( handler(eventObject) )
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handler(eventObject)Type: Function()A function to execute each time the event is triggered.
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version added: 1.4.3.mousemove( [eventData ], handler(eventObject) )
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eventDataType: PlainObjectAn object containing data that will be passed to the event handler.
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handler(eventObject)Type: Function()A function to execute each time the event is triggered.
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version added: 1.0.mousemove()
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This method does not accept any arguments.
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This method is a shortcut for .on('mousemove', handler)
in the first two variations, and .trigger('mousemove')
in the third.
The mousemove
event is sent to an element when the mouse pointer moves inside the element. Any HTML element can receive this event.
For example, consider the HTML:
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The event handler can be bound to the target:
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Now when the mouse pointer moves within the target button, the messages are appended to <div id="log">:
Handler for .mousemove() called at (399, 48) Handler for .mousemove() called at (398, 46)
Handler for .mousemove() called at (397, 44)
Handler for .mousemove() called at (396, 42)
To trigger the event manually, apply .mousemove()
without an argument:
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After this code executes, clicks on the Trigger button will also append the message:
Handler for .mousemove() called at (undefined, undefined)
When tracking mouse movement, you usually need to know the actual position of the mouse pointer. The event object that is passed to the handler contains some information about the mouse coordinates. Properties such as .clientX
, .offsetX
, and .pageX
are available, but support for them differs between browsers. Fortunately, jQuery normalizes the .pageX
and .pageY
properties so that they can be used in all browsers. These properties provide the X and Y coordinates of the mouse pointer relative to the top-left corner of the document, as illustrated in the example output above.
Keep in mind that the mousemove
event is triggered whenever the mouse pointer moves, even for a pixel. This means that hundreds of events can be generated over a very small amount of time. If the handler has to do any significant processing, or if multiple handlers for the event exist, this can be a serious performance drain on the browser. It is important, therefore, to optimize mousemove
handlers as much as possible, and to unbind them as soon as they are no longer needed.
A common pattern is to bind the mousemove
handler from within a mousedown
hander, and to unbind it from a corresponding mouseup
handler. If implementing this sequence of events, remember that the mouseup
event might be sent to a different HTML element than the mousemove
event was. To account for this, the mouseup
handler should typically be bound to an element high up in the DOM tree, such as <body>
.
Example:
Show the mouse coordinates when the mouse is moved over the yellow div. Coordinates are relative to the window, which in this case is the iframe.
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