PhysX SDK 3.2 API Reference: Member List

PhysX SDK 3.2 API

PxVec3 Member List

This is the complete list of members for PxVec3, including all inherited members.

cross(const PxVec3 &v) const PxVec3 [inline]
dot(const PxVec3 &v) const PxVec3 [inline]
getNormalized() const PxVec3 [inline]
isFinite() const PxVec3 [inline]
isNormalized() const PxVec3 [inline]
isZero() const PxVec3 [inline]
magnitude() const PxVec3 [inline]
magnitudeSquared() const PxVec3 [inline]
maxElement() const PxVec3 [inline]
maximum(const PxVec3 &v) const PxVec3 [inline]
minElement() const PxVec3 [inline]
minimum(const PxVec3 &v) const PxVec3 [inline]
multiply(const PxVec3 &a) const PxVec3 [inline]
normalize()PxVec3 [inline]
normalizeFast()PxVec3 [inline]
normalizeSafe()PxVec3 [inline]
operator!=(const PxVec3 &v) const PxVec3 [inline]
operator*(PxReal f) const PxVec3 [inline]
operator*=(PxReal f)PxVec3 [inline]
operator+(const PxVec3 &v) const PxVec3 [inline]
operator+=(const PxVec3 &v)PxVec3 [inline]
operator-() const PxVec3 [inline]
operator-(const PxVec3 &v) const PxVec3 [inline]
operator-=(const PxVec3 &v)PxVec3 [inline]
operator/(PxReal f) const PxVec3 [inline]
operator/=(PxReal f)PxVec3 [inline]
operator=(const PxVec3 &p)PxVec3 [inline]
operator==(const PxVec3 &v) const PxVec3 [inline]
operator[](int index)PxVec3 [inline]
operator[](int index) const PxVec3 [inline]
PxVec3()PxVec3 [inline]
PxVec3(PxReal a)PxVec3 [inline, explicit]
PxVec3(PxReal nx, PxReal ny, PxReal nz)PxVec3 [inline]
PxVec3(const PxVec3 &v)PxVec3 [inline]
xPxVec3
yPxVec3
zPxVec3



Copyright © 2008-2012 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com