PhysX SDK 3.2 API Reference: Member List

PhysX SDK 3.2 API

PxShape Member List

This is the complete list of members for PxShape, including all inherited members.

collectForExport(PxCollection &c)PxSerializable [inline, virtual]
disableInternalCaching(bool)PxSerializable [inline, virtual]
exportExtraData(PxSerialStream &)PxSerializable [inline, virtual]
getActor() const =0PxShape [pure virtual]
getBoxGeometry(PxBoxGeometry &geometry) const =0PxShape [pure virtual]
getCapsuleGeometry(PxCapsuleGeometry &geometry) const =0PxShape [pure virtual]
getConcreteType() const PxSerializable [inline]
getConcreteTypeName() const PxShape [inline, virtual]
getContactOffset() const =0PxShape [pure virtual]
getConvexMeshGeometry(PxConvexMeshGeometry &geometry) const =0PxShape [pure virtual]
getFieldDescriptor(const char *) const PxSerializable [inline, virtual]
getFields(PxSerialStream &, PxU32) const PxSerializable [inline, virtual]
getFields(PxSerialStream &, PxField::Enum) const PxSerializable [inline, virtual]
getFields(PxSerialStream &) const PxSerializable [inline, virtual]
getFlags() const =0PxShape [pure virtual]
getGeometry() const =0PxShape [pure virtual]
getGeometryType() const =0PxShape [pure virtual]
getHeightFieldGeometry(PxHeightFieldGeometry &geometry) const =0PxShape [pure virtual]
getLocalPose() const =0PxShape [pure virtual]
getMaterialFromInternalFaceIndex(PxU32 faceIndex) const =0PxShape [pure virtual]
getMaterials(PxMaterial **userBuffer, PxU32 bufferSize) const =0PxShape [pure virtual]
getMetaData(PxSerialStream &stream)PxSerializable [static]
getName() const =0PxShape [pure virtual]
getNbMaterials() const =0PxShape [pure virtual]
getObjectSize() const =0PxSerializable [pure virtual]
getOrder() const PxSerializable [inline, virtual]
getPlaneGeometry(PxPlaneGeometry &geometry) const =0PxShape [pure virtual]
getQueryFilterData() const =0PxShape [pure virtual]
getRestOffset() const =0PxShape [pure virtual]
getSerialFlags() const PxSerializable [inline]
getSimulationFilterData() const =0PxShape [pure virtual]
getSphereGeometry(PxSphereGeometry &geometry) const =0PxShape [pure virtual]
getTriangleMeshGeometry(PxTriangleMeshGeometry &geometry) const =0PxShape [pure virtual]
getWorldBounds() const =0PxShape [pure virtual]
importExtraData(char *address, PxU32 &)PxSerializable [inline, virtual]
is()PxSerializable [inline]
is() const PxSerializable [inline]
isKindOf(const char *name) const PxShape [inline, protected, virtual]
overlap(const PxGeometry &otherGeom, const PxTransform &otherGeomPose, const PxTransform *shapePose=NULL) const =0PxShape [pure virtual]
PxSerializable(PxRefResolver &v)PxSerializable [inline, protected]
PxSerializable()PxSerializable [inline, protected]
PxShape(PxRefResolver &v)PxShape [inline, protected]
PxShape()PxShape [inline, protected]
raycast(const PxVec3 &rayOrigin, const PxVec3 &rayDir, PxReal maxDist, PxSceneQueryFlags hintFlags, PxU32 maxHits, PxRaycastHit *rayHits, bool firstHit, const PxTransform *shapePose=NULL) const =0PxShape [pure virtual]
registerNameForExport(PxNameManager &)PxSerializable [inline, virtual]
registerPtrsForExport(PxPtrManager &manager)PxSerializable [inline, virtual]
release()=0PxShape [pure virtual]
resetFiltering()=0PxShape [pure virtual]
resolvePointers(PxRefResolver &, void *)PxSerializable [inline, virtual]
setContactOffset(PxReal contactOffset)=0PxShape [pure virtual]
setFlag(PxShapeFlag::Enum flag, bool value)=0PxShape [pure virtual]
setFlags(PxShapeFlags inFlags)=0PxShape [pure virtual]
setGeometry(const PxGeometry &geometry)=0PxShape [pure virtual]
setLocalPose(const PxTransform &pose)=0PxShape [pure virtual]
setMaterials(PxMaterial *const *materials, PxU32 materialCount)=0PxShape [pure virtual]
setName(const char *name)=0PxShape [pure virtual]
setQueryFilterData(const PxFilterData &data)=0PxShape [pure virtual]
setRestOffset(PxReal restOffset)=0PxShape [pure virtual]
setSerialFlag(PxSerialFlag::Enum flag, bool value)PxSerializable [inline]
setSerialFlags(PxSerialFlags inFlags)PxSerializable [inline]
setSerialType(PxType t)PxSerializable [inline, protected]
setSimulationFilterData(const PxFilterData &data)=0PxShape [pure virtual]
sweep(const PxVec3 &unitDir, const PxReal distance, const PxGeometry &otherGeom, const PxTransform &otherGeomPose, PxSweepHit &sweepHit, PxSceneQueryFlags hintFlags, const PxTransform *shapePose=NULL) const =0PxShape [pure virtual]
typeMatch() const PxSerializable [inline, protected]
userDataPxShape
~PxSerializable()PxSerializable [inline, virtual]
~PxShape()PxShape [inline, protected, virtual]



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