PxScene Member List
This is the complete list of members for PxScene, including all inherited members.addActor(PxActor &actor)=0 | PxScene | [pure virtual] |
addActors(PxU32 nbActors, PxActor **actors)=0 | PxScene | [pure virtual] |
addAggregate(PxAggregate &aggregate)=0 | PxScene | [pure virtual] |
addArticulation(PxArticulation &articulation)=0 | PxScene | [pure virtual] |
checkResults(bool block=false)=0 | PxScene | [pure virtual] |
createBatchQuery(const PxBatchQueryDesc &desc)=0 | PxScene | [pure virtual] |
createClient()=0 | PxScene | [pure virtual] |
createSweepCache(PxReal dimensions=5.0f)=0 | PxScene | [pure virtual] |
fetchResults(bool block=false, PxU32 *errorState=0)=0 | PxScene | [pure virtual] |
flush(bool sendPendingReports=false)=0 | PxScene | [pure virtual] |
getActiveTransforms(PxU32 &nbTransformsOut, PxClientID client=PX_DEFAULT_CLIENT)=0 | PxScene | [pure virtual] |
getActors(PxActorTypeSelectionFlags types, PxActor **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxScene | [pure virtual] |
getAggregates(PxAggregate **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxScene | [pure virtual] |
getArticulations(PxArticulation **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxScene | [pure virtual] |
getClientBehaviorBits(PxClientID client) const =0 | PxScene | [pure virtual] |
getConstraints(PxConstraint **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxScene | [pure virtual] |
getContactModifyCallback() const =0 | PxScene | [pure virtual] |
getDominanceGroupPair(PxDominanceGroup group1, PxDominanceGroup group2) const =0 | PxScene | [pure virtual] |
getDynamicTreeRebuildRateHint() const =0 | PxScene | [pure virtual] |
getFilterCallback() const =0 | PxScene | [pure virtual] |
getFilterShader() const =0 | PxScene | [pure virtual] |
getFilterShaderData() const =0 | PxScene | [pure virtual] |
getFilterShaderDataSize() const =0 | PxScene | [pure virtual] |
getFlags() const =0 | PxScene | [pure virtual] |
getGravity() const =0 | PxScene | [pure virtual] |
getMaxNbContactDataBlocksUsed() const =0 | PxScene | [pure virtual] |
getNbActors(PxActorTypeSelectionFlags types) const =0 | PxScene | [pure virtual] |
getNbAggregates() const =0 | PxScene | [pure virtual] |
getNbArticulations() const =0 | PxScene | [pure virtual] |
getNbConstraints() const =0 | PxScene | [pure virtual] |
getNbContactDataBlocksUsed() const =0 | PxScene | [pure virtual] |
getPhysics()=0 | PxScene | [pure virtual] |
getRenderBuffer()=0 | PxScene | [pure virtual] |
getSceneQueryStaticTimestamp() const =0 | PxScene | [pure virtual] |
getSimulationEventCallback(PxClientID client=PX_DEFAULT_CLIENT) const =0 | PxScene | [pure virtual] |
getSimulationStatistics(PxSimulationStatistics &stats) const =0 | PxScene | [pure virtual] |
getSolverBatchSize() const =0 | PxScene | [pure virtual] |
getTaskManager() const =0 | PxScene | [pure virtual] |
getTimestamp() const =0 | PxScene | [pure virtual] |
getVisualizationCullingBox() const =0 | PxScene | [pure virtual] |
getVisualizationParameter(PxVisualizationParameter::Enum paramEnum) const =0 | PxScene | [pure virtual] |
overlapAny(const PxGeometry &geometry, const PxTransform &pose, PxShape *&hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, PxClientID queryClient=PX_DEFAULT_CLIENT) const | PxScene | [inline] |
overlapMultiple(const PxGeometry &geometry, const PxTransform &pose, PxShape **hitBuffer, PxU32 hitBufferSize, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, PxClientID queryClient=PX_DEFAULT_CLIENT) const =0 | PxScene | [pure virtual] |
PxScene() | PxScene | [inline, protected] |
raycastAny(const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PxClientID queryClient=PX_DEFAULT_CLIENT) const =0 | PxScene | [pure virtual] |
raycastMultiple(const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxRaycastHit *hitBuffer, PxU32 hitBufferSize, bool &blockingHit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PxClientID queryClient=PX_DEFAULT_CLIENT) const =0 | PxScene | [pure virtual] |
raycastSingle(const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxRaycastHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PxClientID queryClient=PX_DEFAULT_CLIENT) const =0 | PxScene | [pure virtual] |
release()=0 | PxScene | [pure virtual] |
removeActor(PxActor &actor)=0 | PxScene | [pure virtual] |
removeAggregate(PxAggregate &aggregate)=0 | PxScene | [pure virtual] |
removeArticulation(PxArticulation &articulation)=0 | PxScene | [pure virtual] |
saveToDesc(PxSceneDesc &desc) const =0 | PxScene | [pure virtual] |
setClientBehaviorBits(PxClientID client, PxU32 clientBehaviorBits)=0 | PxScene | [pure virtual] |
setContactModifyCallback(PxContactModifyCallback *callback)=0 | PxScene | [pure virtual] |
setDominanceGroupPair(PxDominanceGroup group1, PxDominanceGroup group2, const PxConstraintDominance &dominance)=0 | PxScene | [pure virtual] |
setDynamicTreeRebuildRateHint(PxU32 dynamicTreeRebuildRateHint)=0 | PxScene | [pure virtual] |
setFlag(PxSceneFlag::Enum flag, bool value)=0 | PxScene | [pure virtual] |
setGravity(const PxVec3 &vec)=0 | PxScene | [pure virtual] |
setNbContactDataBlocks(PxU32 numBlocks)=0 | PxScene | [pure virtual] |
setSimulationEventCallback(PxSimulationEventCallback *callback, PxClientID client=PX_DEFAULT_CLIENT)=0 | PxScene | [pure virtual] |
setSolverBatchSize(PxU32 solverBatchSize)=0 | PxScene | [pure virtual] |
setVisualizationCullingBox(const PxBounds3 &box)=0 | PxScene | [pure virtual] |
setVisualizationParameter(PxVisualizationParameter::Enum param, PxReal value)=0 | PxScene | [pure virtual] |
simulate(PxReal elapsedTime, physx::pxtask::BaseTask *completionTask=NULL, void *scratchMemBlock=0, PxU32 scratchMemBlockSize=0, bool controlSimulation=true)=0 | PxScene | [pure virtual] |
sweepAny(const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags queryFlags, PxSceneQueryHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PxClientID queryClient=PX_DEFAULT_CLIENT) const =0 | PxScene | [pure virtual] |
sweepAny(const PxGeometry **geometryList, const PxTransform *poseList, const PxFilterData *filterDataList, PxU32 geometryCount, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags queryFlags, PxSceneQueryHit &hit, PxSceneQueryFilterFlags filterFlags=PxSceneQueryFilterFlag::eDYNAMIC|PxSceneQueryFilterFlag::eSTATIC, PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PxClientID queryClient=PX_DEFAULT_CLIENT) const =0 | PxScene | [pure virtual] |
sweepMultiple(const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxSweepHit *hitBuffer, PxU32 hitBufferSize, bool &blockingHit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PxClientID queryClient=PX_DEFAULT_CLIENT) const =0 | PxScene | [pure virtual] |
sweepMultiple(const PxGeometry **geometryList, const PxTransform *poseList, const PxFilterData *filterDataList, PxU32 geometryCount, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxSweepHit *hitBuffer, PxU32 hitBufferSize, bool &blockingHit, PxSceneQueryFilterFlags filterFlags=PxSceneQueryFilterFlag::eDYNAMIC|PxSceneQueryFilterFlag::eSTATIC, PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PxClientID queryClient=PX_DEFAULT_CLIENT) const =0 | PxScene | [pure virtual] |
sweepSingle(const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxSweepHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PxClientID queryClient=PX_DEFAULT_CLIENT) const =0 | PxScene | [pure virtual] |
sweepSingle(const PxGeometry **geometryList, const PxTransform *poseList, const PxFilterData *filterDataList, PxU32 geometryCount, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxSweepHit &hit, PxSceneQueryFilterFlags filterFlags=PxSceneQueryFilterFlag::eDYNAMIC|PxSceneQueryFilterFlag::eSTATIC, PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PxClientID queryClient=PX_DEFAULT_CLIENT) const =0 | PxScene | [pure virtual] |
userData | PxScene | |
~PxScene() | PxScene | [inline, protected, virtual] |
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