PxRigidBodyExt Member List
This is the complete list of members for PxRigidBodyExt, including all inherited members.| addForceAtLocalPos(PxRigidBody &body, const PxVec3 &force, const PxVec3 &pos, PxForceMode::Enum mode=PxForceMode::eFORCE, bool wakeup=true) | PxRigidBodyExt | [static] |
| addForceAtPos(PxRigidBody &body, const PxVec3 &force, const PxVec3 &pos, PxForceMode::Enum mode=PxForceMode::eFORCE, bool wakeup=true) | PxRigidBodyExt | [static] |
| addLocalForceAtLocalPos(PxRigidBody &body, const PxVec3 &force, const PxVec3 &pos, PxForceMode::Enum mode=PxForceMode::eFORCE, bool wakeup=true) | PxRigidBodyExt | [static] |
| addLocalForceAtPos(PxRigidBody &body, const PxVec3 &force, const PxVec3 &pos, PxForceMode::Enum mode=PxForceMode::eFORCE, bool wakeup=true) | PxRigidBodyExt | [static] |
| getLocalVelocityAtLocalPos(const PxRigidBody &body, const PxVec3 &pos) | PxRigidBodyExt | [static] |
| getVelocityAtOffset(const PxRigidBody &body, const PxVec3 &pos) | PxRigidBodyExt | [static] |
| getVelocityAtPos(const PxRigidBody &body, const PxVec3 &pos) | PxRigidBodyExt | [static] |
| linearSweepMultiple(PxRigidBody &body, PxBatchQuery &batchQuery, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFilterFlags filterFlags, bool useShapeFilterData=true, PxFilterData *filterDataList=NULL, PxU32 filterDataCount=0, void *userData=NULL, const PxSweepCache *sweepCache=NULL) | PxRigidBodyExt | [static] |
| linearSweepSingle(PxRigidBody &body, PxBatchQuery &batchQuery, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFilterFlags filterFlags, bool useShapeFilterData=true, PxFilterData *filterDataList=NULL, PxU32 filterDataCount=0, void *userData=NULL, const PxSweepCache *sweepCache=NULL) | PxRigidBodyExt | [static] |
| setMassAndUpdateInertia(PxRigidBody &body, const PxReal *shapeMasses, PxU32 shapeMassCount, const PxVec3 *massLocalPose=NULL) | PxRigidBodyExt | [static] |
| setMassAndUpdateInertia(PxRigidBody &body, PxReal mass, const PxVec3 *massLocalPose=NULL) | PxRigidBodyExt | [static] |
| updateMassAndInertia(PxRigidBody &body, const PxReal *shapeDensities, PxU32 shapeDensityCount, const PxVec3 *massLocalPose=NULL) | PxRigidBodyExt | [static] |
| updateMassAndInertia(PxRigidBody &body, PxReal density, const PxVec3 *massLocalPose=NULL) | PxRigidBodyExt | [static] |
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