PhysX SDK 3.2 API Reference: Member List

PhysX SDK 3.2 API

PxPhysics Member List

This is the complete list of members for PxPhysics, including all inherited members.

addCollection(const PxCollection &collection, PxScene &scene)=0PxPhysics [pure virtual]
createAggregate(PxU32 maxSize, bool enableSelfCollision)=0PxPhysics [pure virtual]
createArticulation()=0PxPhysics [pure virtual]
createCloth(const PxTransform &globalPose, PxClothFabric &fabric, const PxClothParticle *particles, const PxClothCollisionData &collData, PxClothFlags flags)=0PxPhysics [pure virtual]
createClothFabric(PxInputStream &stream)=0PxPhysics [pure virtual]
createClothFabric(PxU32 nbParticles, PxU32 nbPhases, const PxU32 *phases, const PxClothFabricPhaseType::Enum *phaseTypes, PxU32 nbRestvalues, const PxReal *restvalues, PxU32 nbSets, const PxU32 *sets, const PxU32 *fibers, const PxU32 *indices)=0PxPhysics [pure virtual]
createCollection()=0PxPhysics [pure virtual]
createConstraint(PxRigidActor *actor0, PxRigidActor *actor1, PxConstraintConnector &connector, const PxConstraintShaderTable &shaders, PxU32 dataSize)=0PxPhysics [pure virtual]
createConvexMesh(PxInputStream &stream)=0PxPhysics [pure virtual]
createHeightField(const PxHeightFieldDesc &heightFieldDesc)=0PxPhysics [pure virtual]
createMaterial(PxReal staticFriction, PxReal dynamicFriction, PxReal restitution)=0PxPhysics [pure virtual]
createParticleFluid(PxU32 maxParticles, bool perParticleRestOffset=false)=0PxPhysics [pure virtual]
createParticleSystem(PxU32 maxParticles, bool perParticleRestOffset=false)=0PxPhysics [pure virtual]
createRigidDynamic(const PxTransform &pose)=0PxPhysics [pure virtual]
createRigidStatic(const PxTransform &pose)=0PxPhysics [pure virtual]
createScene(const PxSceneDesc &sceneDesc)=0PxPhysics [pure virtual]
createTriangleMesh(PxInputStream &stream)=0PxPhysics [pure virtual]
createUserReferences()=0PxPhysics [pure virtual]
getClothFabrics(PxClothFabric **userBuffer, PxU32 bufferSize) const =0PxPhysics [pure virtual]
getConvexMeshes(PxConvexMesh **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxPhysics [pure virtual]
getFoundation()=0PxPhysics [pure virtual]
getHeightFields(PxHeightField **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxPhysics [pure virtual]
getMaterials(PxMaterial **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxPhysics [pure virtual]
getNbClothFabrics() const =0PxPhysics [pure virtual]
getNbConvexMeshes() const =0PxPhysics [pure virtual]
getNbHeightFields() const =0PxPhysics [pure virtual]
getNbMaterials() const =0PxPhysics [pure virtual]
getNbScenes() const =0PxPhysics [pure virtual]
getNbTriangleMeshes() const =0PxPhysics [pure virtual]
getProfileZoneManager()=0PxPhysics [pure virtual]
getPvdConnectionManager()=0PxPhysics [pure virtual]
getScenes(PxScene **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxPhysics [pure virtual]
getTolerancesScale() const =0PxPhysics [pure virtual]
getTriangleMeshes(PxTriangleMesh **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxPhysics [pure virtual]
getVisualDebugger()=0PxPhysics [pure virtual]
registerClass(PxType type, PxClassCreationCallback callback)=0PxPhysics [pure virtual]
release()=0PxPhysics [pure virtual]
releaseCollection(PxCollection &)=0PxPhysics [pure virtual]
releaseUserReferences(PxUserReferences &ref)=0PxPhysics [pure virtual]
~PxPhysics()PxPhysics [inline, virtual]



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