PxPhysics Member List
This is the complete list of members for PxPhysics, including all inherited members.| addCollection(const PxCollection &collection, PxScene &scene)=0 | PxPhysics | [pure virtual] |
| createAggregate(PxU32 maxSize, bool enableSelfCollision)=0 | PxPhysics | [pure virtual] |
| createArticulation()=0 | PxPhysics | [pure virtual] |
| createCloth(const PxTransform &globalPose, PxClothFabric &fabric, const PxClothParticle *particles, const PxClothCollisionData &collData, PxClothFlags flags)=0 | PxPhysics | [pure virtual] |
| createClothFabric(PxInputStream &stream)=0 | PxPhysics | [pure virtual] |
| createClothFabric(PxU32 nbParticles, PxU32 nbPhases, const PxU32 *phases, const PxClothFabricPhaseType::Enum *phaseTypes, PxU32 nbRestvalues, const PxReal *restvalues, PxU32 nbSets, const PxU32 *sets, const PxU32 *fibers, const PxU32 *indices)=0 | PxPhysics | [pure virtual] |
| createCollection()=0 | PxPhysics | [pure virtual] |
| createConstraint(PxRigidActor *actor0, PxRigidActor *actor1, PxConstraintConnector &connector, const PxConstraintShaderTable &shaders, PxU32 dataSize)=0 | PxPhysics | [pure virtual] |
| createConvexMesh(PxInputStream &stream)=0 | PxPhysics | [pure virtual] |
| createHeightField(const PxHeightFieldDesc &heightFieldDesc)=0 | PxPhysics | [pure virtual] |
| createMaterial(PxReal staticFriction, PxReal dynamicFriction, PxReal restitution)=0 | PxPhysics | [pure virtual] |
| createParticleFluid(PxU32 maxParticles, bool perParticleRestOffset=false)=0 | PxPhysics | [pure virtual] |
| createParticleSystem(PxU32 maxParticles, bool perParticleRestOffset=false)=0 | PxPhysics | [pure virtual] |
| createRigidDynamic(const PxTransform &pose)=0 | PxPhysics | [pure virtual] |
| createRigidStatic(const PxTransform &pose)=0 | PxPhysics | [pure virtual] |
| createScene(const PxSceneDesc &sceneDesc)=0 | PxPhysics | [pure virtual] |
| createTriangleMesh(PxInputStream &stream)=0 | PxPhysics | [pure virtual] |
| createUserReferences()=0 | PxPhysics | [pure virtual] |
| getClothFabrics(PxClothFabric **userBuffer, PxU32 bufferSize) const =0 | PxPhysics | [pure virtual] |
| getConvexMeshes(PxConvexMesh **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxPhysics | [pure virtual] |
| getFoundation()=0 | PxPhysics | [pure virtual] |
| getHeightFields(PxHeightField **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxPhysics | [pure virtual] |
| getMaterials(PxMaterial **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxPhysics | [pure virtual] |
| getNbClothFabrics() const =0 | PxPhysics | [pure virtual] |
| getNbConvexMeshes() const =0 | PxPhysics | [pure virtual] |
| getNbHeightFields() const =0 | PxPhysics | [pure virtual] |
| getNbMaterials() const =0 | PxPhysics | [pure virtual] |
| getNbScenes() const =0 | PxPhysics | [pure virtual] |
| getNbTriangleMeshes() const =0 | PxPhysics | [pure virtual] |
| getProfileZoneManager()=0 | PxPhysics | [pure virtual] |
| getPvdConnectionManager()=0 | PxPhysics | [pure virtual] |
| getScenes(PxScene **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxPhysics | [pure virtual] |
| getTolerancesScale() const =0 | PxPhysics | [pure virtual] |
| getTriangleMeshes(PxTriangleMesh **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxPhysics | [pure virtual] |
| getVisualDebugger()=0 | PxPhysics | [pure virtual] |
| registerClass(PxType type, PxClassCreationCallback callback)=0 | PxPhysics | [pure virtual] |
| release()=0 | PxPhysics | [pure virtual] |
| releaseCollection(PxCollection &)=0 | PxPhysics | [pure virtual] |
| releaseUserReferences(PxUserReferences &ref)=0 | PxPhysics | [pure virtual] |
| ~PxPhysics() | PxPhysics | [inline, virtual] |
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