PhysX SDK 3.2 API Reference: Member List

PhysX SDK 3.2 API

PxConstraint Member List

This is the complete list of members for PxConstraint, including all inherited members.

collectForExport(PxCollection &c)PxSerializable [inline, virtual]
disableInternalCaching(bool)PxSerializable [inline, virtual]
exportExtraData(PxSerialStream &)PxSerializable [inline, virtual]
getActors(PxRigidActor *&actor0, PxRigidActor *&actor1) const =0PxConstraint [pure virtual]
getBreakForce(PxReal &linear, PxReal &angular) const =0PxConstraint [pure virtual]
getConcreteType() const PxSerializable [inline]
getConcreteTypeName() const PxConstraint [inline, virtual]
getExternalReference(PxU32 &typeID)=0PxConstraint [pure virtual]
getFieldDescriptor(const char *) const PxSerializable [inline, virtual]
getFields(PxSerialStream &, PxU32) const PxSerializable [inline, virtual]
getFields(PxSerialStream &, PxField::Enum) const PxSerializable [inline, virtual]
getFields(PxSerialStream &) const PxSerializable [inline, virtual]
getFlags() const =0PxConstraint [pure virtual]
getForce(PxVec3 &linear, PxVec3 &angular) const =0PxConstraint [pure virtual]
getMetaData(PxSerialStream &stream)PxSerializable [static]
getObjectSize() const =0PxSerializable [pure virtual]
getOrder() const PxSerializable [inline, virtual]
getScene() const =0PxConstraint [pure virtual]
getSerialFlags() const PxSerializable [inline]
importExtraData(char *address, PxU32 &)PxSerializable [inline, virtual]
is()PxSerializable [inline]
is() const PxSerializable [inline]
isKindOf(const char *name) const PxConstraint [inline, protected, virtual]
markDirty()=0PxConstraint [pure virtual]
PxConstraint()PxConstraint [inline, protected]
PxConstraint(PxRefResolver &v)PxConstraint [inline, protected]
PxSerializable(PxRefResolver &v)PxSerializable [inline, protected]
PxSerializable()PxSerializable [inline, protected]
registerNameForExport(PxNameManager &)PxSerializable [inline, virtual]
registerPtrsForExport(PxPtrManager &manager)PxSerializable [inline, virtual]
release()=0PxConstraint [pure virtual]
resolvePointers(PxRefResolver &, void *)PxSerializable [inline, virtual]
setActors(PxRigidActor *actor0, PxRigidActor *actor1)=0PxConstraint [pure virtual]
setBreakForce(PxReal linear, PxReal angular)=0PxConstraint [pure virtual]
setConstraintFunctions(PxConstraintConnector &connector, const PxConstraintShaderTable &shaders)=0PxConstraint [pure virtual]
setFlags(PxConstraintFlags flags)=0PxConstraint [pure virtual]
setSerialFlag(PxSerialFlag::Enum flag, bool value)PxSerializable [inline]
setSerialFlags(PxSerialFlags inFlags)PxSerializable [inline]
setSerialType(PxType t)PxSerializable [inline, protected]
typeMatch() const PxSerializable [inline, protected]
~PxConstraint()PxConstraint [inline, protected, virtual]
~PxSerializable()PxSerializable [inline, virtual]



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