PhysX SDK 3.2 API Reference: PxVersionNumber.h Source File

PhysX SDK 3.2 API

PxVersionNumber.h

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00026 // Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 
00032 /*
00033 VersionNumbers:  The combination of these
00034 numbers uniquely identifies the API, and should
00035 be incremented when the SDK API changes.  This may
00036 include changes to file formats.
00037 
00038 This header is included in the main SDK header files
00039 so that the entire SDK and everything that builds on it
00040 is completely rebuilt when this file changes.  Thus,
00041 this file is not to include a frequently changing
00042 build number.  See BuildNumber.h for that.
00043 
00044 Each of these three values should stay below 255 because
00045 sometimes they are stored in a byte.
00046 */
00050 #ifndef PX_FOUNDATION_PX_VERSION_NUMBER_H
00051 #define PX_FOUNDATION_PX_VERSION_NUMBER_H
00052 
00053 
00054 #define PX_PHYSICS_VERSION_MAJOR 3
00055 #define PX_PHYSICS_VERSION_MINOR 2
00056 #define PX_PHYSICS_VERSION_BUGFIX 0
00057 
00062 #define PX_PHYSICS_VERSION ((PX_PHYSICS_VERSION_MAJOR<<24) + (PX_PHYSICS_VERSION_MINOR<<16) + (PX_PHYSICS_VERSION_BUGFIX<<8) + 0)
00063 
00064 
00065 #endif // PX_FOUNDATION_PX_VERSION_NUMBER_H
00066 


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