PxConvexMesh.h
Go to the documentation of this file.00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_GEOMUTILS_NX_CONVEXMESH 00032 #define PX_PHYSICS_GEOMUTILS_NX_CONVEXMESH 00033 00037 #include "foundation/Px.h" 00038 #include "common/PxSerialFramework.h" 00039 00040 #ifndef PX_DOXYGEN 00041 namespace physx 00042 { 00043 #endif 00044 00048 struct PxHullPolygon 00049 { 00050 PxReal mPlane[4]; 00051 PxU16 mNbVerts; 00052 PxU16 mIndexBase; 00053 }; 00054 00081 class PxConvexMesh : public PxSerializable 00082 { 00083 public: 00084 00090 PX_PHYSX_COMMON_API virtual PxU32 getNbVertices() const = 0; 00091 00097 PX_PHYSX_COMMON_API virtual const PxVec3* getVertices() const = 0; 00098 00104 PX_PHYSX_COMMON_API virtual const PxU8* getIndexBuffer() const = 0; 00105 00111 PX_PHYSX_COMMON_API virtual PxU32 getNbPolygons() const = 0; 00112 00120 PX_PHYSX_COMMON_API virtual bool getPolygonData(PxU32 index, PxHullPolygon& data) const = 0; 00121 00132 PX_PHYSX_COMMON_API virtual void release() = 0; 00133 00142 PX_PHYSX_COMMON_API virtual PxU32 getReferenceCount() const = 0; 00143 00160 PX_PHYSX_COMMON_API virtual void getMassInformation(PxReal& mass, PxMat33& localInertia, PxVec3& localCenterOfMass) const = 0; 00161 00167 PX_PHYSX_COMMON_API virtual PxBounds3 getLocalBounds() const = 0; 00168 00169 PX_INLINE virtual const char* getConcreteTypeName() const { return "PxConvexMesh"; } 00170 00171 protected: 00172 virtual ~PxConvexMesh() {} 00173 PxConvexMesh() {} 00174 PxConvexMesh(PxRefResolver& v) : PxSerializable(v) {} 00175 virtual bool isKindOf(const char* name) const { return !strcmp("PxConvexMesh", name) || PxSerializable::isKindOf(name); } 00176 }; 00177 00178 #ifndef PX_DOXYGEN 00179 } // namespace physx 00180 #endif 00181 00183 #endif
Copyright © 2008-2012 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com