PxControllerObstacles.h
Go to the documentation of this file.00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 #ifndef PX_PHYSICS_CCT_OBSTACLES 00031 #define PX_PHYSICS_CCT_OBSTACLES 00032 00036 #include "characterkinematic/PxCharacter.h" 00037 #include "characterkinematic/PxExtended.h" 00038 #include "geometry/PxGeometry.h" 00039 00040 #ifndef PX_DOXYGEN 00041 namespace physx 00042 { 00043 #endif 00044 00045 #define INVALID_OBSTACLE_HANDLE 0xffffffff 00046 00052 class PxObstacle 00053 { 00054 protected: 00055 PxObstacle() : 00056 mType (PxGeometryType::eINVALID), 00057 mUserData (NULL), 00058 mPos (0.0, 0.0, 0.0), 00059 mRot (PxQuat::createIdentity()) 00060 {} 00061 ~PxObstacle() {} 00062 00063 PxGeometryType::Enum mType; 00064 public: 00065 00066 PX_FORCE_INLINE PxGeometryType::Enum getType() const { return mType; } 00067 00068 void* mUserData; 00069 PxExtendedVec3 mPos; 00070 PxQuat mRot; 00071 }; 00072 00078 class PxBoxObstacle : public PxObstacle 00079 { 00080 public: 00081 PxBoxObstacle() : 00082 mHalfExtents(0.0f) 00083 { mType = PxGeometryType::eBOX; } 00084 ~PxBoxObstacle() {} 00085 00086 PxVec3 mHalfExtents; 00087 }; 00088 00094 class PxCapsuleObstacle : public PxObstacle 00095 { 00096 public: 00097 PxCapsuleObstacle() : 00098 mHalfHeight (0.0f), 00099 mRadius (0.0f) 00100 { mType = PxGeometryType::eCAPSULE; } 00101 ~PxCapsuleObstacle() {} 00102 00103 PxReal mHalfHeight; 00104 PxReal mRadius; 00105 }; 00106 00107 typedef PxU32 ObstacleHandle; 00108 00116 class PxObstacleContext 00117 { 00118 public: 00119 PxObstacleContext() {} 00120 virtual ~PxObstacleContext() {} 00121 00125 virtual void release() = 0; 00126 00134 virtual ObstacleHandle addObstacle(const PxObstacle& obstacle) = 0; 00135 00143 virtual bool removeObstacle(ObstacleHandle handle) = 0; 00144 00153 virtual bool updateObstacle(ObstacleHandle handle, const PxObstacle& obstacle) = 0; 00154 00160 virtual PxU32 getNbObstacles() const = 0; 00161 00169 virtual const PxObstacle* getObstacle(PxU32 i) const = 0; 00170 }; 00171 00172 #ifndef PX_DOXYGEN 00173 } 00174 #endif 00175 00177 #endif
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