Converted document

OpenPPL

BettingAction Symbols

Name Meaning
AllOpponentsLeftSittingOut True, if all remaining opponents are sitting out. This symbol is especially meant for use in tournaments
Bets The number of bets made by opponents this betting round, can only be 0 or 1 since the 2nd bet is a raise
BigBlindSittingOut True, if the big blind is sitting out. This symbol is especially meant for use in tournaments
BotCalledBeforeFlop True if we called preflop
BotCalledOnFlop True if we called on the flop
BotCalledOnTurn True if we called on the turn
BotCalledOnRiver True if we called on the river
BotIsLastRaiser True if we have the betting / raising initiative, i.e we were the last raiser on the previous round
BotRaisedBeforeFlop True if we raised preflop, can also be used preflop
BotRaisedOnFlop True if we bet or raised on the flop, can also be used on the flop
BotRaisedOnTurn True if we bet or raised on the turn, can also be used on the turn
BotsActionsOnFlop Number of actions where we put money in the pot on the Flop
BotsActionsOnThisRound Number of actions this betting round where we put money in the pot
BotsActionsOnThisRoundIncludingChecks Number of checks + number of actions where we put money in the pot
BotsActionsPreflop Number of actions where we put money in the pot preflop, all-ins are not counted as the game would then be over
BotCheckedPreflop True if bot checked preflop
BotCheckedOnFlop True if bot checked on the flop
BotCheckedOnTurn True if bot checked on the turn
BotCheckedOnRiver True if bot checked on the river
BotsLastAction Bot’s last action, can be one of the following: None, Beep, Raise, Bet, Call, or Check
BotsLastPreflopAction Bot’s last preflop action, can be one of the following: None, Beep, Raise, Bet, Call, or Check
BotsLastFlopAction Bot’s last flop action, can be one of the following: None, Beep, Raise, Bet, Call, or Check
BotsLastTurnAction Bot’s last turn action, can be one of the following: None, Beep, Raise, Bet, Call, or Check
Calls The number of calls by opponents on this betting round
CallsSinceLastRaise The number of calls by all opponents since the last raise by an opponent on the current betting round
Checks The number of checks made by opponents this betting round
Folds The number of folds this betting round
MissingSmallBlind True, if there is no small blind in this hand, e.g. the player who would have been SB did bust in the previous hand.
NoBettingOnFlop True if no bets/raises were made on the Flop, may also be used on the Flop. Bets by hero are also counted
NoBettingOnTurn True if no bets/raises were made on the Turn, may also be used on the Turn, p. Bets by hero are also counted
NoVillainBetOrRaisedOnFlop No villan bet or raised on Flop. Bets by hero are not counted
NoVillainBetOrRaisedOnTurn No villan bet or raised on Turn. p. Bets by hero are not counted
NumberOfOpponentsAllin Number of opponents who raised or called allin. Range: 0..9. If the amount to call is equal to our stack size and we are headsUp we consider the villan as being allin.
NumberOfRaisesBeforeFlop The number of raises before the Flop made by opponents
NumberOfRaisesOnFlop The number of raises on the Flop made by opponents. Bets don’t count
NumberOfRaisesOnTurn The number of raises on the Turn made by opponents. Bets don’t count.
OpponentCalledOnFlop An opponent called on Flop, and did not raise or bet
OpponentCalledOnTurn An opponent called on Turn, and did not raise or bet
OpponentIsAllin An opponent is all in, there may still be other players in the hand. If the amount to call is equal to our stack size and we are headsUp we consider the villan as being allin.
Raises The number of raises made by opponents this betting round. Bets don’t count.
RaisesBeforeFlop True if any opponent raised before the flop
RaisesOnFlop True if any opponent raised on the flop. Bets don’t count.
RaisesOnTurn True if any opponent raised on the turn. Bets don’t count.
RaisesSinceLastPlay The number of raises since our last action. Bets don’t count
SmallBlindSittingOut True, if the big small is sitting out. This symbol is especially meant for use in tournaments
Please note: OpenPPL history counters like Raises and Calls need to get updated exactly once per orbit when we see stable input (i.e. out turn). This update gets executed after autoplayer-actions. Therefore these counters need an active autoplayer to work properly for multiple orbits.