DestructibleActor.h
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00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef DESTRUCTIBLE_ACTOR_H 00013 #define DESTRUCTIBLE_ACTOR_H 00014 00015 #include "foundation/Px.h" 00016 #include "Actor.h" 00017 #include "Renderable.h" 00018 #include "ModuleDestructible.h" 00019 #include "PxForceMode.h" 00020 00021 namespace physx 00022 { 00023 class PxRigidDynamic; 00024 }; 00025 00026 #define DESTRUCTIBLE_ACTOR_TYPE_NAME "DestructibleActor" 00027 00028 namespace nvidia 00029 { 00030 namespace apex 00031 { 00032 00033 PX_PUSH_PACK_DEFAULT 00034 00035 struct DestructibleParameters; 00036 class RenderVolume; 00037 class EmitterActor; 00038 class DestructibleRenderable; 00039 class DestructibleBehaviorGroupDesc; 00040 00041 00045 struct DestructibleEmitterType 00046 { 00050 enum Enum 00051 { 00052 Crumble, 00053 Dust, // Note: this is a placeholder. Its implementation has been removed in 1.2.0, and will be restored in later versions. 00054 Count 00055 }; 00056 }; 00057 00061 struct DestructibleParameterizedType 00062 { 00066 enum Enum 00067 { 00068 State, // The full state of the actor (including params, chunk data, etc...) 00069 Params, // The parameters used to initialize the actor 00070 }; 00071 }; 00072 00076 struct DestructibleHitChunk 00077 { 00078 uint32_t chunkIndex; 00079 uint32_t hitChunkFlags; 00080 }; 00081 00085 struct DestructibleActorSyncFlags 00086 { 00090 enum Enum 00091 { 00092 None = 0, 00093 CopyDamageEvents = (1 << 0), 00094 ReadDamageEvents = (1 << 1), 00095 CopyFractureEvents = (1 << 2), 00096 ReadFractureEvents = (1 << 3), 00097 CopyChunkTransform = (1 << 4), 00098 ReadChunkTransform = (1 << 5), 00099 Last = (1 << 6), 00100 }; 00101 }; 00102 00106 struct DestructiblePhysXActorQueryFlags 00107 { 00111 enum Enum 00112 { 00113 None = 0, 00114 00115 // Actor states 00116 Static = (1 << 0), 00117 Dynamic = (1 << 1), 00118 Dormant = (1 << 2), 00119 00120 AllStates = Static | Dynamic | Dormant, 00121 00122 // Other filters 00129 AllowRedundancy = (1 << 3), 00130 00134 AllowActorsNotInScenes = (1 << 4) 00135 }; 00136 }; 00137 00141 struct DestructibleActorSyncState 00142 { 00143 uint32_t damageEventFilterDepth; 00144 uint32_t fractureEventFilterDepth; 00145 }; 00146 00150 struct DestructibleChunkSyncState 00151 { 00152 bool disableTransformBuffering; 00153 bool excludeSleepingChunks; 00154 uint32_t chunkTransformCopyDepth; 00155 }; 00156 00161 struct DestructibleActorChunkFlags 00162 { 00166 enum Enum 00167 { 00172 ChunkIsWorldSupported = (1<<0), 00173 }; 00174 }; 00175 00179 class DestructibleActor : public Actor, public Renderable 00180 #if PX_PHYSICS_VERSION_MAJOR == 3 00181 , public ActorSource 00182 #endif 00183 { 00184 public: 00188 virtual const RenderMeshActor* getRenderMeshActor(DestructibleActorMeshType::Enum type = DestructibleActorMeshType::Skinned) const = 0; 00189 00193 virtual const DestructibleParameters& getDestructibleParameters() const = 0; 00194 00198 virtual void setDestructibleParameters(const DestructibleParameters& destructibleParameters) = 0; 00199 00203 virtual PxMat44 getInitialGlobalPose() const = 0; 00204 00208 virtual void setInitialGlobalPose(const PxMat44& pose) = 0; 00209 00213 virtual PxVec3 getScale() const = 0; 00214 00218 virtual bool isInitiallyDynamic() const = 0; 00219 00227 virtual void getChunkVisibilities(uint8_t* visibilityArray, uint32_t visibilityArraySize) const = 0; 00228 00232 virtual uint32_t getNumVisibleChunks() const = 0; 00233 00237 virtual const uint16_t* getVisibleChunks() const = 0; 00238 00249 virtual bool acquireChunkEventBuffer(const nvidia::DestructibleChunkEvent*& buffer, uint32_t& bufferSize) = 0; 00250 00257 virtual bool releaseChunkEventBuffer(bool clearBuffer = true) = 0; 00258 00271 virtual bool acquirePhysXActorBuffer(physx::PxRigidDynamic**& buffer, uint32_t& bufferSize, uint32_t flags = DestructiblePhysXActorQueryFlags::AllStates) = 0; 00272 00279 virtual bool releasePhysXActorBuffer() = 0; 00280 00289 virtual physx::PxRigidDynamic* getChunkPhysXActor(uint32_t chunkIndex) = 0; 00290 00301 virtual uint32_t getChunkPhysXShapes(physx::PxShape**& shapes, uint32_t chunkIndex) const = 0; 00302 00312 virtual PxTransform getChunkPose(uint32_t chunkIndex) const = 0; 00313 00323 virtual PxTransform getChunkTransform(uint32_t chunkIndex) const = 0; 00324 00330 virtual PxVec3 getChunkLinearVelocity(uint32_t chunkIndex) const = 0; 00331 00337 virtual PxVec3 getChunkAngularVelocity(uint32_t chunkIndex) const = 0; 00338 00345 virtual const PxMat44 getChunkTM(uint32_t chunkIndex) const = 0; 00346 00354 virtual int32_t getChunkBehaviorGroupIndex(uint32_t chunkIndex) const = 0; 00355 00362 virtual uint32_t getChunkActorFlags(uint32_t chunkIndex) const = 0; 00363 00370 virtual void setGlobalPose(const PxMat44& pose) = 0; 00371 00378 virtual bool getGlobalPose(PxMat44& pose) = 0; 00379 00383 virtual void setLinearVelocity(const PxVec3& linearVelocity) = 0; 00384 00388 virtual void setAngularVelocity(const PxVec3& angularVelocity) = 0; 00389 00395 virtual void setDynamic(int32_t chunkIndex = ModuleDestructibleConst::INVALID_CHUNK_INDEX) = 0; 00396 00400 virtual bool isDynamic(uint32_t chunkIndex) const = 0; 00401 00407 virtual void enableHardSleeping() = 0; 00408 00413 virtual void disableHardSleeping(bool wake = false)= 0; 00414 00418 virtual bool isHardSleepingEnabled() const = 0; 00419 00428 virtual bool setChunkPhysXActorAwakeState(uint32_t chunkIndex, bool awake) = 0; 00429 00441 virtual bool addForce(uint32_t chunkIndex, const PxVec3& force, physx::PxForceMode::Enum mode, const PxVec3* position = NULL, bool wakeup = true) = 0; 00442 00446 virtual void setSkinnedOverrideMaterial(uint32_t submeshIndex, const char* overrideMaterialName) = 0; 00447 00451 virtual void setStaticOverrideMaterial(uint32_t submeshIndex, const char* overrideMaterialName) = 0; 00452 00456 virtual void setRuntimeFractureOverridePattern(const char* overridePatternName) = 0; 00457 00474 virtual void applyDamage(float damage, float momentum, const PxVec3& position, const PxVec3& direction, int32_t chunkIndex = ModuleDestructibleConst::INVALID_CHUNK_INDEX, void* damageUserData = NULL) = 0; 00475 00489 virtual void applyRadiusDamage(float damage, float momentum, const PxVec3& position, float radius, bool falloff, void* damageUserData = NULL) = 0; 00490 00495 virtual void takeImpact(const PxVec3& force, const PxVec3& position, uint16_t chunkIndex, PxActor const* damageImpactActor) = 0; 00496 00512 virtual int32_t rayCast(float& time, PxVec3& normal, const PxVec3& worldRayOrig, const PxVec3& worldRayDir, DestructibleActorRaycastFlags::Enum flags, int32_t parentChunkIndex = ModuleDestructibleConst::INVALID_CHUNK_INDEX) const = 0; 00513 00528 virtual int32_t obbSweep(float& time, PxVec3& normal, const PxVec3& worldBoxCenter, const PxVec3& worldBoxExtents, const PxMat33& worldBoxRot, const PxVec3& worldDisplacement, DestructibleActorRaycastFlags::Enum flags) const = 0; 00529 00533 virtual void setCrumbleEmitterState(bool enable) = 0; 00534 00539 virtual void setDustEmitterState(bool enable) = 0; 00540 00545 virtual void setPreferredRenderVolume(RenderVolume* volume, DestructibleEmitterType::Enum type) = 0; 00546 00547 00552 virtual EmitterActor* getApexEmitter(DestructibleEmitterType::Enum type) = 0; 00553 00558 virtual bool recreateApexEmitter(DestructibleEmitterType::Enum type) = 0; 00559 00565 virtual const ::NvParameterized::Interface* getNvParameterized(DestructibleParameterizedType::Enum type = DestructibleParameterizedType::State) const = 0; 00566 00572 virtual void setNvParameterized(::NvParameterized::Interface*) = 0; 00573 00593 virtual bool setSyncParams(uint32_t userActorID, uint32_t actorSyncFlags = 0, const DestructibleActorSyncState * actorSyncState = NULL, const DestructibleChunkSyncState * chunkSyncState = NULL) = 0; 00594 00607 virtual bool setHitChunkTrackingParams(bool flushHistory, bool startTracking, uint32_t trackingDepth, bool trackAllChunks = true) = 0; 00608 00614 virtual bool getHitChunkHistory(const DestructibleHitChunk *& hitChunkContainer, uint32_t & hitChunkCount) const = 0; 00615 00626 virtual bool forceChunkHits(const DestructibleHitChunk * hitChunkContainer, uint32_t hitChunkCount, bool removeChunks = true, bool deferredEvent = false, PxVec3 damagePosition = PxVec3(0.0f), PxVec3 damageDirection = PxVec3(0.0f)) = 0; 00627 00633 virtual bool getDamageColoringHistory(const DamageEventCoreData *& damageEventCoreDataContainer, uint32_t & damageEventCoreDataCount) const = 0; 00634 00643 virtual bool forceDamageColoring(const DamageEventCoreData * damageEventCoreDataContainer, uint32_t damageEventCoreDataCount) = 0; 00644 00648 virtual PxBounds3 getLocalBounds() const = 0; 00649 00653 virtual PxBounds3 getOriginalBounds() const = 0; 00654 00658 virtual bool isChunkSolitary(int32_t chunkIndex) const = 0; 00659 00663 virtual PxBounds3 getChunkBounds(uint32_t chunkIndex) const = 0; 00664 00668 virtual PxBounds3 getChunkLocalBounds(uint32_t chunkIndex) const = 0; 00669 00673 virtual bool isChunkDestroyed(int32_t chunkIndex) const = 0; 00674 00678 virtual uint32_t getSupportDepthChunkIndices(uint32_t* const OutChunkIndices, uint32_t MaxOutIndices) const = 0; 00679 00683 virtual uint32_t getSupportDepth() const = 0; 00684 00688 virtual void setDeleteFracturedChunks(bool inDeleteChunkMode) = 0; 00689 00695 virtual DestructibleRenderable* acquireRenderableReference() = 0; 00696 00702 virtual uint32_t getCustomBehaviorGroupCount() const = 0; 00703 00710 virtual bool getBehaviorGroup(nvidia::DestructibleBehaviorGroupDesc& behaviorGroupDesc, int32_t index = -1) const = 0; 00711 00712 protected: 00713 virtual ~DestructibleActor() {} 00714 }; 00715 00716 PX_POP_PACK 00717 00718 } 00719 } // end namespace nvidia 00720 00721 #endif // DESTRUCTIBLE_ACTOR_H
Generated on Fri Dec 15 2017 13:58:22 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.