nvidia::apex::DamageEventCoreData Struct Reference
#include <ModuleDestructible.h>
Inheritance diagram for nvidia::apex::DamageEventCoreData:
Public Attributes | |
| int32_t | chunkIndexInAsset |
| Which chunk the damage is being applied to (non-range based damage) | |
| PxVec3 | position |
| The position, in world space, where the damage event is originating from. | |
| float | damage |
| The amount of damage. | |
| float | radius |
| The radius of the damage, if this is a range based damage event. | |
Detailed Description
The core data of Damage Event. It is used for sync damage coloring.
Member Data Documentation
Which chunk the damage is being applied to (non-range based damage)
The amount of damage.
The position, in world space, where the damage event is originating from.
The radius of the damage, if this is a range based damage event.
The documentation for this struct was generated from the following file:
Generated on Fri Dec 15 2017 13:58:22
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