nvidia::apex::DestructibleChunkSyncState Struct Reference
#include <DestructibleActor.h>
Public Attributes | |
bool | disableTransformBuffering |
a handy switch for controlling whether chunk transforms will be buffered this instance. | |
bool | excludeSleepingChunks |
dictates whether chunks that are sleeping will be buffered. | |
uint32_t | chunkTransformCopyDepth |
dictates the (inclusive) maximum depth at which chunk transforms will be buffered. |
Detailed Description
Tweak-able parameters on source-side for controlling the chunk sync state. DestructibleActorSyncFlags::CopyChunkTransform must first be set.
Member Data Documentation
dictates the (inclusive) maximum depth at which chunk transforms will be buffered.
a handy switch for controlling whether chunk transforms will be buffered this instance.
dictates whether chunks that are sleeping will be buffered.
The documentation for this struct was generated from the following file:
Generated on Fri Dec 15 2017 13:58:22
Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.