nvidia::apex::DestructibleActorSyncState Struct Reference
#include <DestructibleActor.h>
Public Attributes | |
uint32_t | damageEventFilterDepth |
dictates the (inclusive) maximum depth at which damage events will be buffered. | |
uint32_t | fractureEventFilterDepth |
dictates the (inclusive) maximum depth at which fracture events will be buffered. |
Detailed Description
Tweak-able parameters on source-side for controlling the actor sync state.
Member Data Documentation
dictates the (inclusive) maximum depth at which damage events will be buffered.
dictates the (inclusive) maximum depth at which fracture events will be buffered.
The documentation for this struct was generated from the following file:
Generated on Fri Dec 15 2017 13:58:22
Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.