APEX Destructible Module: nvidia::apex::DestructibleActorSyncState Struct Reference

NVIDIA APEX

nvidia::apex::DestructibleActorSyncState Struct Reference

#include <DestructibleActor.h>

List of all members.

Public Attributes

uint32_t damageEventFilterDepth
 dictates the (inclusive) maximum depth at which damage events will be buffered.
uint32_t fractureEventFilterDepth
 dictates the (inclusive) maximum depth at which fracture events will be buffered.

Detailed Description

Tweak-able parameters on source-side for controlling the actor sync state.


Member Data Documentation

dictates the (inclusive) maximum depth at which damage events will be buffered.

dictates the (inclusive) maximum depth at which fracture events will be buffered.


The documentation for this struct was generated from the following file:

Generated on Fri Dec 15 2017 13:58:22

Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.