NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRigidDynamicLockFlag Struct Reference

NVIDIA PhysX SDK 3.4 API

PxRigidDynamicLockFlag Struct Reference
[Physics]

Collection of flags providing a mechanism to lock motion along/around a specific axis. More...

#include <PxRigidDynamic.h>

List of all members.


Public Types

enum  Enum {
  eLOCK_LINEAR_X = (1 << 0),
  eLOCK_LINEAR_Y = (1 << 1),
  eLOCK_LINEAR_Z = (1 << 2),
  eLOCK_ANGULAR_X = (1 << 3),
  eLOCK_ANGULAR_Y = (1 << 4),
  eLOCK_ANGULAR_Z = (1 << 5)
}

Detailed Description

Collection of flags providing a mechanism to lock motion along/around a specific axis.

See also:
PxRigidDynamic.setRigidDynamicLockFlag(), PxRigidBody.getRigidDynamicLockFlags()

Member Enumeration Documentation

Enumerator:
eLOCK_LINEAR_X 
eLOCK_LINEAR_Y 
eLOCK_LINEAR_Z 
eLOCK_ANGULAR_X 
eLOCK_ANGULAR_Y 
eLOCK_ANGULAR_Z 


The documentation for this struct was generated from the following file:



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