NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRepXObject Struct Reference

NVIDIA PhysX SDK 3.4 API

PxRepXObject Struct Reference
[Extensions]

Helper class containing the mapping of id to object, and type name. More...

#include <PxRepXSimpleType.h>

List of all members.


Public Member Functions

 PxRepXObject (const char *inTypeName="", const void *inSerializable=NULL, const PxSerialObjectId inId=0)
bool isValid () const

Public Attributes

const char * typeName
 Identifies the extension meant to handle this object.
const void * serializable
 Pointer to the serializable this was created from.
PxSerialObjectId id
 Id given to this object at some point.

Detailed Description

Helper class containing the mapping of id to object, and type name.

Constructor & Destructor Documentation

PxRepXObject::PxRepXObject ( const char *  inTypeName = "",
const void *  inSerializable = NULL,
const PxSerialObjectId  inId = 0 
) [inline]


Member Function Documentation

bool PxRepXObject::isValid (  )  const [inline]


Member Data Documentation

Id given to this object at some point.

Pointer to the serializable this was created from.

Identifies the extension meant to handle this object.

See also:
PxTypeInfo, PX_DEFINE_TYPEINFO, PxRepXSerializer


The documentation for this struct was generated from the following file:



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