PxContactPairVelocity Struct Reference
[Physics]
Velocities of the contact pair rigid bodies.
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#include <PxSimulationEventCallback.h>
Inheritance diagram for PxContactPairVelocity:
Collaboration diagram for PxContactPairVelocity:
Public Member Functions | |
PX_FORCE_INLINE | PxContactPairVelocity () |
Public Attributes | |
PxVec3 | linearVelocity [2] |
The linear velocity of the rigid bodies. | |
PxVec3 | angularVelocity [2] |
The angular velocity of the rigid bodies. |
Detailed Description
Velocities of the contact pair rigid bodies.This struct is shared by multiple types of extra data items. The type field allows to distinguish between them:
- PxContactPairExtraDataType::ePRE_SOLVER_VELOCITY: see PxPairFlag::ePRE_SOLVER_VELOCITY
- PxContactPairExtraDataType::ePOST_SOLVER_VELOCITY: see PxPairFlag::ePOST_SOLVER_VELOCITY
- Note:
- For static rigid bodies, the velocities will be set to zero.
- See also:
- PxContactPairHeader.extraDataStream
Constructor & Destructor Documentation
PX_FORCE_INLINE PxContactPairVelocity::PxContactPairVelocity | ( | ) | [inline] |
Member Data Documentation
The angular velocity of the rigid bodies.
The linear velocity of the rigid bodies.
The documentation for this struct was generated from the following file:
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