NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxContactPairFlag Struct Reference

NVIDIA PhysX SDK 3.4 API

PxContactPairFlag Struct Reference
[Physics]

Collection of flags providing information on contact report pairs. More...

#include <PxSimulationEventCallback.h>

List of all members.


Public Types

enum  Enum {
  eREMOVED_SHAPE_0 = (1<<0),
  eREMOVED_SHAPE_1 = (1<<1),
  eACTOR_PAIR_HAS_FIRST_TOUCH = (1<<2),
  eACTOR_PAIR_LOST_TOUCH = (1<<3),
  eINTERNAL_HAS_IMPULSES = (1<<4),
  eINTERNAL_CONTACTS_ARE_FLIPPED = (1<<5)
}

Detailed Description

Collection of flags providing information on contact report pairs.

See also:
PxContactPair

Member Enumeration Documentation

Enumerator:
eREMOVED_SHAPE_0  The shape with index 0 has been removed from the actor/scene.
eREMOVED_SHAPE_1  The shape with index 1 has been removed from the actor/scene.
eACTOR_PAIR_HAS_FIRST_TOUCH  First actor pair contact.

The provided shape pair marks the first contact between the two actors, no other shape pair has been touching prior to the current simulation frame.

Note:
: This info is only available if PxPairFlag::eNOTIFY_TOUCH_FOUND has been declared for the pair.

eACTOR_PAIR_LOST_TOUCH  All contact between the actor pair was lost.

All contact between the two actors has been lost, no shape pairs remain touching after the current simulation frame.

eINTERNAL_HAS_IMPULSES  Internal flag, used by PxContactPair.extractContacts().

The applied contact impulses are provided for every contact point. This is the case if PxPairFlag::eSOLVE_CONTACT has been set for the pair.

eINTERNAL_CONTACTS_ARE_FLIPPED  Internal flag, used by PxContactPair.extractContacts().

The provided contact point information is flipped with regards to the shapes of the contact pair. This mainly concerns the order of the internal triangle indices.


The documentation for this struct was generated from the following file:



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