NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleTireLoadFilterData Class Reference

NVIDIA PhysX SDK 3.4 API

PxVehicleTireLoadFilterData Class Reference
[Vehicle]

Tire load variation can be strongly dependent on the time-step so it is a good idea to filter it to give less jerky handling behavior. More...

#include <PxVehicleComponents.h>

List of all members.


Public Member Functions

 PxVehicleTireLoadFilterData ()
PX_FORCE_INLINE PxReal getDenominator () const
 PxVehicleTireLoadFilterData (const PxEMPTY)

Public Attributes

PxReal mMinNormalisedLoad
 Graph point (mMinNormalisedLoad,mMinFilteredNormalisedLoad).
PxReal mMinFilteredNormalisedLoad
 Graph point (mMinNormalisedLoad,mMinFilteredNormalisedLoad).
PxReal mMaxNormalisedLoad
 Graph point (mMaxNormalisedLoad,mMaxFilteredNormalisedLoad).
PxReal mMaxFilteredNormalisedLoad
 Graph point (mMaxNormalisedLoad,mMaxFilteredNormalisedLoad).

Private Member Functions

bool isValid () const

Private Attributes

PxReal mDenominator
 Not necessary to set this value.
PxU32 mPad [3]

Friends

class PxVehicleWheelsSimData

Detailed Description

Tire load variation can be strongly dependent on the time-step so it is a good idea to filter it to give less jerky handling behavior.

Note:
The x-axis of the graph is normalized tire load, while the y-axis is the filtered normalized tire load.

The normalized load is the force acting downwards on the tire divided by the force experienced by the tire when the car is at rest on the ground.

The rest load is approximately the product of the value of gravitational acceleration and PxVehicleSuspensionData::mSprungMass.

The minimum possible normalized load is zero.

There are two points on the graph: (mMinNormalisedLoad, mMinNormalisedFilteredLoad) and (mMaxNormalisedLoad, mMaxFilteredNormalisedLoad).

Normalized loads less than mMinNormalisedLoad have filtered normalized load = mMinNormalisedFilteredLoad.

Normalized loads greater than mMaxNormalisedLoad have filtered normalized load = mMaxFilteredNormalisedLoad.

Normalized loads in-between are linearly interpolated between mMinNormalisedFilteredLoad and mMaxFilteredNormalisedLoad.

The tire load applied as input to the tire force computation is the filtered normalized load multiplied by the rest load.


Constructor & Destructor Documentation

PxVehicleTireLoadFilterData::PxVehicleTireLoadFilterData (  )  [inline]

PxVehicleTireLoadFilterData::PxVehicleTireLoadFilterData ( const   PxEMPTY  )  [inline]


Member Function Documentation

PX_FORCE_INLINE PxReal PxVehicleTireLoadFilterData::getDenominator (  )  const [inline]

bool PxVehicleTireLoadFilterData::isValid (  )  const [private]


Friends And Related Function Documentation

friend class PxVehicleWheelsSimData [friend]


Member Data Documentation

Not necessary to set this value.

Graph point (mMaxNormalisedLoad,mMaxFilteredNormalisedLoad).

Graph point (mMaxNormalisedLoad,mMaxFilteredNormalisedLoad).

Graph point (mMinNormalisedLoad,mMinFilteredNormalisedLoad).

Graph point (mMinNormalisedLoad,mMinFilteredNormalisedLoad).


The documentation for this class was generated from the following file:



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