NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List

NVIDIA PhysX SDK 3.4 API

PxTransform Member List

This is the complete list of members for PxTransform, including all inherited members.

getInverse() const PxTransform [inline]
getNormalized() const PxTransform [inline]
inverseTransform(const PxPlane &plane) const PxTransform [inline]
isFinite() const PxTransform [inline]
isSane() const PxTransform [inline]
isValid() const PxTransform [inline]
operator*(const PxTransform &x) const PxTransform [inline]
operator*=(PxTransform &other)PxTransform [inline]
operator==(const PxTransform &t) const PxTransform [inline]
pPxTransform
PxTransform()PxTransform [inline]
PxTransform(const PxVec3 &position)PxTransform [inline, explicit]
PxTransform(PxIDENTITY r)PxTransform [inline, explicit]
PxTransform(const PxQuat &orientation)PxTransform [inline, explicit]
PxTransform(float x, float y, float z, PxQuat aQ=PxQuat(PxIdentity))PxTransform [inline]
PxTransform(const PxVec3 &p0, const PxQuat &q0)PxTransform [inline]
PxTransform(const PxMat44 &m)PxTransform [explicit]
qPxTransform
rotate(const PxVec3 &input) const PxTransform [inline]
rotateInv(const PxVec3 &input) const PxTransform [inline]
transform(const PxVec3 &input) const PxTransform [inline]
transform(const PxTransform &src) const PxTransform [inline]
transform(const PxPlane &plane) const PxTransform [inline]
transformInv(const PxVec3 &input) const PxTransform [inline]
transformInv(const PxTransform &src) const PxTransform [inline]



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