NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List

NVIDIA PhysX SDK 3.4 API

PxPruningStructure Member List

This is the complete list of members for PxPruningStructure, including all inherited members.

getBaseFlags() const PxBase [inline]
getConcreteType() const PxBase [inline]
getConcreteTypeName() const PxPruningStructure [inline, virtual]
getNbRigidActors() const =0PxPruningStructure [pure virtual]
getRigidActors(PxRigidActor **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxPruningStructure [pure virtual]
is()PxBase [inline]
is() const PxBase [inline]
isKindOf(const char *name) const PxPruningStructure [inline, protected, virtual]
isReleasable() const PxBase [inline, virtual]
mBaseFlagsPxBase [protected]
mConcreteTypePxBase [protected]
PxBase(PxType concreteType, PxBaseFlags baseFlags)PxBase [inline, protected]
PxBase(PxBaseFlags baseFlags)PxBase [inline, protected]
PxPruningStructure(PxType concreteType, PxBaseFlags baseFlags)PxPruningStructure [inline, protected]
PxPruningStructure(PxBaseFlags baseFlags)PxPruningStructure [inline, protected]
release()=0PxPruningStructure [pure virtual]
setBaseFlag(PxBaseFlag::Enum flag, bool value)PxBase [inline]
setBaseFlags(PxBaseFlags inFlags)PxBase [inline]
typeMatch() const PxBase [inline, protected]
~PxBase()PxBase [inline, protected, virtual]
~PxPruningStructure()PxPruningStructure [inline, protected, virtual]



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