NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List

NVIDIA PhysX SDK 3.4 API

PxPrismaticJoint Member List

This is the complete list of members for PxPrismaticJoint, including all inherited members.

getActors(PxRigidActor *&actor0, PxRigidActor *&actor1) const =0PxJoint [pure virtual]
getBaseFlags() const PxBase [inline]
getBinaryMetaData(PxOutputStream &stream)PxJoint [static]
getBreakForce(PxReal &force, PxReal &torque) const =0PxJoint [pure virtual]
getConcreteType() const PxBase [inline]
getConcreteTypeName() const PxPrismaticJoint [inline, virtual]
getConstraint() const =0PxJoint [pure virtual]
getConstraintFlags() const =0PxJoint [pure virtual]
getInvInertiaScale0() const =0PxJoint [pure virtual]
getInvInertiaScale1() const =0PxJoint [pure virtual]
getInvMassScale0() const =0PxJoint [pure virtual]
getInvMassScale1() const =0PxJoint [pure virtual]
getLimit() const =0PxPrismaticJoint [pure virtual]
getLocalPose(PxJointActorIndex::Enum actor) const =0PxJoint [pure virtual]
getName() const =0PxJoint [pure virtual]
getPosition() const =0PxPrismaticJoint [pure virtual]
getPrismaticJointFlags(void) const =0PxPrismaticJoint [pure virtual]
getProjectionAngularTolerance() const =0PxPrismaticJoint [pure virtual]
getProjectionLinearTolerance() const =0PxPrismaticJoint [pure virtual]
getRelativeAngularVelocity() const =0PxJoint [pure virtual]
getRelativeLinearVelocity() const =0PxJoint [pure virtual]
getRelativeTransform() const =0PxJoint [pure virtual]
getScene() const =0PxJoint [pure virtual]
getVelocity() const =0PxPrismaticJoint [pure virtual]
is()PxBase [inline]
is() const PxBase [inline]
isKindOf(const char *name) const PxPrismaticJoint [inline, protected, virtual]
isReleasable() const PxBase [inline, virtual]
mBaseFlagsPxBase [protected]
mConcreteTypePxBase [protected]
PxBase(PxType concreteType, PxBaseFlags baseFlags)PxBase [inline, protected]
PxBase(PxBaseFlags baseFlags)PxBase [inline, protected]
PxJoint(PxType concreteType, PxBaseFlags baseFlags)PxJoint [inline, protected]
PxJoint(PxBaseFlags baseFlags)PxJoint [inline, protected]
PxPrismaticJoint(PxType concreteType, PxBaseFlags baseFlags)PxPrismaticJoint [inline, protected]
PxPrismaticJoint(PxBaseFlags baseFlags)PxPrismaticJoint [inline, protected]
release()=0PxJoint [pure virtual]
setActors(PxRigidActor *actor0, PxRigidActor *actor1)=0PxJoint [pure virtual]
setBaseFlag(PxBaseFlag::Enum flag, bool value)PxBase [inline]
setBaseFlags(PxBaseFlags inFlags)PxBase [inline]
setBreakForce(PxReal force, PxReal torque)=0PxJoint [pure virtual]
setConstraintFlag(PxConstraintFlag::Enum flag, bool value)=0PxJoint [pure virtual]
setConstraintFlags(PxConstraintFlags flags)=0PxJoint [pure virtual]
setInvInertiaScale0(PxReal invInertiaScale)=0PxJoint [pure virtual]
setInvInertiaScale1(PxReal invInertiaScale)=0PxJoint [pure virtual]
setInvMassScale0(PxReal invMassScale)=0PxJoint [pure virtual]
setInvMassScale1(PxReal invMassScale)=0PxJoint [pure virtual]
setLimit(const PxJointLinearLimitPair &)=0PxPrismaticJoint [pure virtual]
setLocalPose(PxJointActorIndex::Enum actor, const PxTransform &localPose)=0PxJoint [pure virtual]
setName(const char *name)=0PxJoint [pure virtual]
setPrismaticJointFlag(PxPrismaticJointFlag::Enum flag, bool value)=0PxPrismaticJoint [pure virtual]
setPrismaticJointFlags(PxPrismaticJointFlags flags)=0PxPrismaticJoint [pure virtual]
setProjectionAngularTolerance(PxReal tolerance)=0PxPrismaticJoint [pure virtual]
setProjectionLinearTolerance(PxReal tolerance)=0PxPrismaticJoint [pure virtual]
typeMatch() const PxBase [inline, protected]
userDataPxJoint
~PxBase()PxBase [inline, protected, virtual]
~PxJoint()PxJoint [inline, protected, virtual]



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