NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List

NVIDIA PhysX SDK 3.4 API

PxMat44 Member List

This is the complete list of members for PxMat44, including all inherited members.

column0PxMat44
column1PxMat44
column2PxMat44
column3PxMat44
front() const PxMat44 [inline]
getBasis(int num) const PxMat44 [inline]
getPosition() const PxMat44 [inline]
getTranspose() const PxMat44 [inline]
inverseRT(void) const PxMat44 [inline]
isFinite() const PxMat44 [inline]
operator()(unsigned int row, unsigned int col) const PxMat44 [inline]
operator()(unsigned int row, unsigned int col)PxMat44 [inline]
operator*(float scalar) const PxMat44 [inline]
operator*(float, const PxMat44 &)PxMat44 [friend]
operator*(const PxMat44 &other) const PxMat44 [inline]
operator*=(float scalar)PxMat44 [inline]
operator*=(const PxMat44 &other)PxMat44 [inline]
operator+(const PxMat44 &other) const PxMat44 [inline]
operator+=(const PxMat44 &other)PxMat44 [inline]
operator-() const PxMat44 [inline]
operator-(const PxMat44 &other) const PxMat44 [inline]
operator-=(const PxMat44 &other)PxMat44 [inline]
operator=(const PxMat44 &other)PxMat44 [inline]
operator==(const PxMat44 &m) const PxMat44 [inline]
operator[](unsigned int num)PxMat44 [inline]
operator[](unsigned int num) const PxMat44 [inline]
PxMat44()PxMat44 [inline]
PxMat44(PxIDENTITY r)PxMat44 [inline]
PxMat44(PxZERO r)PxMat44 [inline]
PxMat44(const PxVec4 &col0, const PxVec4 &col1, const PxVec4 &col2, const PxVec4 &col3)PxMat44 [inline]
PxMat44(float r)PxMat44 [inline, explicit]
PxMat44(const PxVec3 &col0, const PxVec3 &col1, const PxVec3 &col2, const PxVec3 &col3)PxMat44 [inline]
PxMat44(float values[])PxMat44 [inline, explicit]
PxMat44(const PxQuat &q)PxMat44 [inline, explicit]
PxMat44(const PxVec4 &diagonal)PxMat44 [inline, explicit]
PxMat44(const PxMat33 &axes, const PxVec3 &position)PxMat44 [inline]
PxMat44(const PxTransform &t)PxMat44 [inline]
PxMat44(const PxMat44 &other)PxMat44 [inline]
rotate(const PxVec4 &other) const PxMat44 [inline]
rotate(const PxVec3 &other) const PxMat44 [inline]
scale(const PxVec4 &p)PxMat44 [inline]
setPosition(const PxVec3 &position)PxMat44 [inline]
transform(const PxVec4 &other) const PxMat44 [inline]
transform(const PxVec3 &other) const PxMat44 [inline]



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