NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List

From NVIDIA PhysX SDK 3.4 API

PxMat44 Member List

This is the complete list of members for PxMat44, including all inherited members.

column0PxMat44
column1PxMat44
column2PxMat44
column3PxMat44
front() const PxMat44 [inline]
getBasis(int num) const PxMat44 [inline]
getPosition() const PxMat44 [inline]
getTranspose() const PxMat44 [inline]
inverseRT(void) const PxMat44 [inline]
isFinite() const PxMat44 [inline]
operator()(unsigned int row, unsigned int col) const PxMat44 [inline]
operator()(unsigned int row, unsigned int col)PxMat44 [inline]
operator*(float scalar) const PxMat44 [inline]
operator*(float, const PxMat44 &)PxMat44 [friend]
operator*(const PxMat44 &other) const PxMat44 [inline]
operator*=(float scalar)PxMat44 [inline]
operator*=(const PxMat44 &other)PxMat44 [inline]
operator+(const PxMat44 &other) const PxMat44 [inline]
operator+=(const PxMat44 &other)PxMat44 [inline]
operator-() const PxMat44 [inline]
operator-(const PxMat44 &other) const PxMat44 [inline]
operator-=(const PxMat44 &other)PxMat44 [inline]
operator=(const PxMat44 &other)PxMat44 [inline]
operator==(const PxMat44 &m) const PxMat44 [inline]
operator[](unsigned int num)PxMat44 [inline]
operator[](unsigned int num) const PxMat44 [inline]
PxMat44()PxMat44 [inline]
PxMat44(PxIDENTITY r)PxMat44 [inline]
PxMat44(PxZERO r)PxMat44 [inline]
PxMat44(const PxVec4 &col0, const PxVec4 &col1, const PxVec4 &col2, const PxVec4 &col3)PxMat44 [inline]
PxMat44(float r)PxMat44 [inline, explicit]
PxMat44(const PxVec3 &col0, const PxVec3 &col1, const PxVec3 &col2, const PxVec3 &col3)PxMat44 [inline]
PxMat44(float values[])PxMat44 [inline, explicit]
PxMat44(const PxQuat &q)PxMat44 [inline, explicit]
PxMat44(const PxVec4 &diagonal)PxMat44 [inline, explicit]
PxMat44(const PxMat33 &axes, const PxVec3 &position)PxMat44 [inline]
PxMat44(const PxTransform &t)PxMat44 [inline]
PxMat44(const PxMat44 &other)PxMat44 [inline]
rotate(const PxVec4 &other) const PxMat44 [inline]
rotate(const PxVec3 &other) const PxMat44 [inline]
scale(const PxVec4 &p)PxMat44 [inline]
setPosition(const PxVec3 &position)PxMat44 [inline]
transform(const PxVec4 &other) const PxMat44 [inline]
transform(const PxVec3 &other) const PxMat44 [inline]



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