NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List

NVIDIA PhysX SDK 3.4 API

PxConstraint Member List

This is the complete list of members for PxConstraint, including all inherited members.

getActors(PxRigidActor *&actor0, PxRigidActor *&actor1) const =0PxConstraint [pure virtual]
getBaseFlags() const PxBase [inline]
getBreakForce(PxReal &linear, PxReal &angular) const =0PxConstraint [pure virtual]
getConcreteType() const PxBase [inline]
getConcreteTypeName() const PxConstraint [inline, virtual]
getExternalReference(PxU32 &typeID)=0PxConstraint [pure virtual]
getFlags() const =0PxConstraint [pure virtual]
getForce(PxVec3 &linear, PxVec3 &angular) const =0PxConstraint [pure virtual]
getMinResponseThreshold() const =0PxConstraint [pure virtual]
getScene() const =0PxConstraint [pure virtual]
is()PxBase [inline]
is() const PxBase [inline]
isKindOf(const char *name) const PxConstraint [inline, protected, virtual]
isReleasable() const PxBase [inline, virtual]
isValid() const =0PxConstraint [pure virtual]
markDirty()=0PxConstraint [pure virtual]
mBaseFlagsPxBase [protected]
mConcreteTypePxBase [protected]
PxBase(PxType concreteType, PxBaseFlags baseFlags)PxBase [inline, protected]
PxBase(PxBaseFlags baseFlags)PxBase [inline, protected]
PxConstraint(PxType concreteType, PxBaseFlags baseFlags)PxConstraint [inline, protected]
PxConstraint(PxBaseFlags baseFlags)PxConstraint [inline, protected]
release()=0PxConstraint [pure virtual]
setActors(PxRigidActor *actor0, PxRigidActor *actor1)=0PxConstraint [pure virtual]
setBaseFlag(PxBaseFlag::Enum flag, bool value)PxBase [inline]
setBaseFlags(PxBaseFlags inFlags)PxBase [inline]
setBreakForce(PxReal linear, PxReal angular)=0PxConstraint [pure virtual]
setConstraintFunctions(PxConstraintConnector &connector, const PxConstraintShaderTable &shaders)=0PxConstraint [pure virtual]
setFlag(PxConstraintFlag::Enum flag, bool value)=0PxConstraint [pure virtual]
setFlags(PxConstraintFlags flags)=0PxConstraint [pure virtual]
setMinResponseThreshold(PxReal threshold)=0PxConstraint [pure virtual]
typeMatch() const PxBase [inline, protected]
~PxBase()PxBase [inline, protected, virtual]
~PxConstraint()PxConstraint [inline, protected, virtual]



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