NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleShaders.h Source File

NVIDIA PhysX SDK 3.4 API

PxVehicleShaders.h

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00029 
00030 #ifndef PX_VEHICLE_SHADERS_H
00031 #define PX_VEHICLE_SHADERS_H
00032 
00036 #include "foundation/PxSimpleTypes.h"
00037 
00038 #if !PX_DOXYGEN
00039 namespace physx
00040 {
00041 #endif
00042 
00064 typedef void (*PxVehicleComputeTireForce)
00065 (const void* shaderData, 
00066  const PxF32 tireFriction,
00067  const PxF32 longSlip, const PxF32 latSlip, const PxF32 camber,
00068  const PxF32 wheelOmega, const PxF32 wheelRadius, const PxF32 recipWheelRadius,
00069  const PxF32 restTireLoad, const PxF32 normalisedTireLoad, const PxF32 tireLoad,
00070  const PxF32 gravity, const PxF32 recipGravity,
00071  PxF32& wheelTorque, PxF32& tireLongForceMag, PxF32& tireLatForceMag, PxF32& tireAlignMoment);
00072 
00073 
00074 #if !PX_DOXYGEN
00075 } // namespace physx
00076 #endif
00077 
00079 #endif //PX_VEHICLE_SHADERS_H


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