NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRigidStatic.h File Reference

NVIDIA PhysX SDK 3.4 API

PxRigidStatic.h File Reference

#include "PxPhysXConfig.h"
#include "PxRigidActor.h"

Include dependency graph for PxRigidStatic.h:

PxPhysXConfig.hPxRigidActor.hcommon/PxPhysXCommonConfig.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hPxActor.hPxShape.hfoundation/PxBounds3.hPxClient.hcommon/PxBase.hfoundation/PxTransform.hfoundation/PxMat33.hfoundation/PxQuat.hfoundation/PxPlane.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.hfoundation/PxFlags.hPxSerialFramework.hPxCollection.hcommon/PxTypeInfo.hgeometry/PxGeometry.hgeometry/PxGeometryHelpers.hPxBoxGeometry.hPxSphereGeometry.hPxCapsuleGeometry.hPxPlaneGeometry.hPxConvexMeshGeometry.hPxTriangleMeshGeometry.hPxHeightFieldGeometry.hfoundation/PxUnionCast.hgeometry/PxMeshScale.hcommon/PxCoreUtilityTypes.hgeometry/PxConvexMesh.hfoundation/PxMemory.h

This graph shows which files directly or indirectly include this file:

PxPhysicsAPI.h

Go to the source code of this file.


Classes

class  PxRigidStatic
 PxRigidStatic represents a static rigid body simulation object in the physics SDK. More...



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