NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRigidDynamic.h File Reference

NVIDIA PhysX SDK 3.4 API

PxRigidDynamic.h File Reference

#include "PxRigidBody.h"

Include dependency graph for PxRigidDynamic.h:

PxRigidBody.hPxRigidActor.hPxForceMode.hPxActor.hPxShape.hPxPhysXConfig.hfoundation/PxBounds3.hPxClient.hcommon/PxBase.hcommon/PxPhysXCommonConfig.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hfoundation/PxTransform.hfoundation/PxMat33.hfoundation/PxQuat.hfoundation/PxPlane.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.hfoundation/PxFlags.hPxSerialFramework.hPxCollection.hcommon/PxTypeInfo.hgeometry/PxGeometry.hgeometry/PxGeometryHelpers.hPxBoxGeometry.hPxSphereGeometry.hPxCapsuleGeometry.hPxPlaneGeometry.hPxConvexMeshGeometry.hPxTriangleMeshGeometry.hPxHeightFieldGeometry.hfoundation/PxUnionCast.hgeometry/PxMeshScale.hcommon/PxCoreUtilityTypes.hgeometry/PxConvexMesh.hfoundation/PxMemory.h

This graph shows which files directly or indirectly include this file:

PxPhysicsAPI.hPxVehicleWheels.hPxVehicleDrive.hPxVehicleDrive4W.hPxVehicleDriveTank.hPxVehicleDriveNW.hPxVehicleNoDrive.hPxVehicleUtilControl.h

Go to the source code of this file.


Classes

struct  PxRigidDynamicLockFlag
 Collection of flags providing a mechanism to lock motion along/around a specific axis. More...
class  PxRigidDynamic
 PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK. More...

Typedefs

typedef PxFlags
< PxRigidDynamicLockFlag::Enum,
PxU16 > 
PxRigidDynamicLockFlags



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