NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPruningStructure.h File Reference

NVIDIA PhysX SDK 3.4 API

PxPruningStructure.h File Reference

#include "PxPhysXConfig.h"
#include "common/PxBase.h"

Include dependency graph for PxPruningStructure.h:

PxPhysXConfig.hcommon/PxBase.hcommon/PxPhysXCommonConfig.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hPxSerialFramework.hPxCollection.hcommon/PxTypeInfo.hfoundation/PxFlags.h

This graph shows which files directly or indirectly include this file:

PxPhysicsAPI.h

Go to the source code of this file.


Classes

class  PxPruningStructure
 A precomputed pruning structure to accelerate scene queries against newly added actors. More...



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