NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPruningStructure.h Source File

NVIDIA PhysX SDK 3.4 API

PxPruningStructure.h

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00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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00029 
00030 
00031 #ifndef PX_PHYSICS_NX_PRUNING_STRUCTURE
00032 #define PX_PHYSICS_NX_PRUNING_STRUCTURE
00033 
00036 #include "PxPhysXConfig.h"
00037 #include "common/PxBase.h"
00038 
00039 #if !PX_DOXYGEN
00040 namespace physx
00041 {
00042 #endif
00043 
00044 
00062 class PxPruningStructure : public PxBase
00063 {
00064 public:
00068     virtual void                release() = 0;
00069 
00082     virtual PxU32               getRigidActors(PxRigidActor** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0;
00083 
00093     virtual PxU32               getNbRigidActors() const = 0;
00094 
00095     virtual const char*         getConcreteTypeName() const { return "PxPruningStructure";  }
00096 protected:
00097     PX_INLINE                   PxPruningStructure(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags) {}
00098     PX_INLINE                   PxPruningStructure(PxBaseFlags baseFlags) : PxBase(baseFlags) {}
00099     virtual                     ~PxPruningStructure()   {}
00100     virtual     bool            isKindOf(const char* name)  const       { return !::strcmp("PxPruningStructure", name) || PxBase::isKindOf(name); }
00101 };
00102 
00103 
00104 #if !PX_DOXYGEN
00105 } // namespace physx
00106 #endif
00107 
00109 #endif // PX_PHYSICS_NX_PRUNING_STRUCTURE


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