NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxMidphaseDesc.h Source File

NVIDIA PhysX SDK 3.4 API

PxMidphaseDesc.h

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00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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00029 
00030 
00031 #ifndef PX_MIDPHASE_DESC_H
00032 #define PX_MIDPHASE_DESC_H
00033 
00037 #include "geometry/PxTriangleMesh.h"
00038 #include "cooking/PxBVH33MidphaseDesc.h"
00039 #include "cooking/PxBVH34MidphaseDesc.h"
00040 
00041 #if !PX_DOXYGEN
00042 namespace physx
00043 {
00044 #endif
00045 
00052 class PxMidphaseDesc
00053 {
00054 public:
00055     PX_FORCE_INLINE PxMidphaseDesc(): mType(PxMeshMidPhase::eINVALID) { }
00056 
00063     PX_FORCE_INLINE PxMeshMidPhase::Enum getType() const { return mType; }
00064 
00070     union {     
00071         PxBVH33MidphaseDesc  mBVH33Desc;
00072         PxBVH34MidphaseDesc  mBVH34Desc;
00073     };
00074 
00081     void setToDefault(PxMeshMidPhase::Enum type)
00082     {
00083         mType = type;
00084         if(type==PxMeshMidPhase::eBVH33)
00085             mBVH33Desc.setToDefault();
00086         else if(type==PxMeshMidPhase::eBVH34)
00087             mBVH34Desc.setToDefault();
00088     }
00089 
00094     bool isValid() const
00095     {       
00096         if(mType==PxMeshMidPhase::eBVH33)
00097             return mBVH33Desc.isValid();
00098         else if(mType==PxMeshMidPhase::eBVH34)
00099             return mBVH34Desc.isValid();
00100         return true;
00101     }
00102 
00103     PX_FORCE_INLINE PxMidphaseDesc&     operator=(PxMeshMidPhase::Enum descType) 
00104     { 
00105         setToDefault(descType);
00106         return *this; 
00107     }
00108 
00109 protected:  
00110     PxMeshMidPhase::Enum    mType;
00111 };
00112 
00113 #if !PX_DOXYGEN
00114 } // namespace physx
00115 #endif
00116 
00117 
00119 #endif // PX_MIDPHASE_DESC_UNION_H


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