NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxGeometryQuery.h File Reference

NVIDIA PhysX SDK 3.4 API

PxGeometryQuery.h File Reference

#include "common/PxPhysXCommonConfig.h"
#include "PxQueryReport.h"

Include dependency graph for PxGeometryQuery.h:

common/PxPhysXCommonConfig.hPxQueryReport.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hPxPhysXConfig.hfoundation/PxVec3.hfoundation/PxFlags.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.h

This graph shows which files directly or indirectly include this file:

PxPhysicsAPI.hPxShapeExt.hPxExtensionsAPI.h

Go to the source code of this file.


Classes

class  PxGeometryQuery
 Collection of geometry object queries (sweeps, raycasts, overlaps, ...). More...

Defines

#define PX_MAX_SWEEP_DISTANCE   1e8f
 Maximum sweep distance for scene sweeps. The distance parameter for sweep functions will be clamped to this value. The reason for this is GJK support cannot be evaluated near infinity. A viable alternative can be a sweep followed by an infinite raycast.

Define Documentation

#define PX_MAX_SWEEP_DISTANCE   1e8f

Maximum sweep distance for scene sweeps. The distance parameter for sweep functions will be clamped to this value. The reason for this is GJK support cannot be evaluated near infinity. A viable alternative can be a sweep followed by an infinite raycast.

See also:
PxScene



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