NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxDefaultAllocator.h Source File

NVIDIA PhysX SDK 3.4 API

PxDefaultAllocator.h

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00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_DEFAULT_ALLOCATOR_H
00032 #define PX_DEFAULT_ALLOCATOR_H
00033 
00037 #include "foundation/PxAllocatorCallback.h"
00038 #include "foundation/PxAssert.h"
00039 #include "common/PxPhysXCommonConfig.h"
00040 
00041 #include <stdlib.h>
00042 
00043 #if PX_WINDOWS || PX_LINUX_FAMILY || PX_SWITCH
00044 #include <malloc.h>
00045 #endif
00046 
00047 #if !PX_DOXYGEN
00048 namespace physx
00049 {
00050 #endif
00051 
00052 #if PX_WINDOWS
00053 // on win32 we only have 8-byte alignment guaranteed, but the CRT provides special aligned allocation fns
00054 PX_FORCE_INLINE void* platformAlignedAlloc(size_t size)
00055 {
00056     return _aligned_malloc(size, 16);
00057 }
00058 
00059 PX_FORCE_INLINE void platformAlignedFree(void* ptr)
00060 {
00061     _aligned_free(ptr);
00062 }
00063 #elif PX_LINUX_FAMILY || PX_SWITCH
00064 PX_FORCE_INLINE void* platformAlignedAlloc(size_t size)
00065 {
00066     return ::memalign(16, size);
00067 }
00068 
00069 PX_FORCE_INLINE void platformAlignedFree(void* ptr)
00070 {
00071     ::free(ptr);
00072 }
00073 #else
00074 // on all other platforms we get 16-byte alignment by default
00075 PX_FORCE_INLINE void* platformAlignedAlloc(size_t size)
00076 {
00077     return ::malloc(size);  
00078 }
00079 
00080 PX_FORCE_INLINE void platformAlignedFree(void* ptr)
00081 {
00082     ::free(ptr);
00083 }
00084 #endif
00085 
00089 class PxDefaultAllocator : public PxAllocatorCallback
00090 {
00091 public:
00092     void* allocate(size_t size, const char*, const char*, int)
00093     {
00094         void* ptr = platformAlignedAlloc(size);
00095         PX_ASSERT((reinterpret_cast<size_t>(ptr) & 15)==0);
00096         return ptr;
00097     }
00098 
00099     void deallocate(void* ptr)
00100     {
00101         platformAlignedFree(ptr);
00102     }
00103 };
00104 
00105 #if !PX_DOXYGEN
00106 } // namespace physx
00107 #endif
00108 
00110 #endif


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