NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxBitAndData.h Source File

NVIDIA PhysX SDK 3.4 API

PxBitAndData.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
00002 // under a form of NVIDIA software license agreement provided separately to you.
00003 //
00004 // Notice
00005 // NVIDIA Corporation and its licensors retain all intellectual property and
00006 // proprietary rights in and to this software and related documentation and
00007 // any modifications thereto. Any use, reproduction, disclosure, or
00008 // distribution of this software and related documentation without an express
00009 // license agreement from NVIDIA Corporation is strictly prohibited.
00010 //
00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
00015 //
00016 // Information and code furnished is believed to be accurate and reliable.
00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
00018 // information or for any infringement of patents or other rights of third parties that may
00019 // result from its use. No license is granted by implication or otherwise under any patent
00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
00021 // This code supersedes and replaces all information previously supplied.
00022 // NVIDIA Corporation products are not authorized for use as critical
00023 // components in life support devices or systems without express written approval of
00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
00029 
00030 #ifndef PXFOUNDATION_PXBITANDDATA_H
00031 #define PXFOUNDATION_PXBITANDDATA_H
00032 
00033 #include "foundation/Px.h"
00034 
00038 #if !PX_DOXYGEN
00039 namespace physx
00040 {
00041 #endif
00042 
00043 template <typename storageType, storageType bitMask>
00044 class PxBitAndDataT
00045 {
00046   public:
00047     PX_FORCE_INLINE PxBitAndDataT(const PxEMPTY)
00048     {
00049     }
00050     PX_FORCE_INLINE PxBitAndDataT() : mData(0)
00051     {
00052     }
00053     PX_FORCE_INLINE PxBitAndDataT(storageType data, bool bit = false)
00054     {
00055         mData = bit ? storageType(data | bitMask) : data;
00056     }
00057 
00058     PX_CUDA_CALLABLE PX_FORCE_INLINE operator storageType() const
00059     {
00060         return storageType(mData & ~bitMask);
00061     }
00062     PX_CUDA_CALLABLE PX_FORCE_INLINE void setBit()
00063     {
00064         mData |= bitMask;
00065     }
00066     PX_CUDA_CALLABLE PX_FORCE_INLINE void clearBit()
00067     {
00068         mData &= ~bitMask;
00069     }
00070     PX_CUDA_CALLABLE PX_FORCE_INLINE storageType isBitSet() const
00071     {
00072         return storageType(mData & bitMask);
00073     }
00074 
00075   protected:
00076     storageType mData;
00077 };
00078 typedef PxBitAndDataT<unsigned char, 0x80> PxBitAndByte;
00079 typedef PxBitAndDataT<unsigned short, 0x8000> PxBitAndWord;
00080 typedef PxBitAndDataT<unsigned int, 0x80000000> PxBitAndDword;
00081 
00082 #if !PX_DOXYGEN
00083 } // namespace physx
00084 #endif
00085 
00087 #endif // PXFOUNDATION_PXBITANDDATA_H


Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com