NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Px.h File Reference

NVIDIA PhysX SDK 3.4 API

Px.h File Reference

#include "foundation/PxSimpleTypes.h"
#include <string.h>
#include <stdlib.h>

Include dependency graph for Px.h:

foundation/PxSimpleTypes.hfoundation/PxPreprocessor.h

This graph shows which files directly or indirectly include this file:

PxPhysXCommonConfig.hPxPhysicsAPI.hPxVehicleSDK.hPxMetaData.hPxMetaDataFlags.hPxConvexMesh.hPxCharacter.hPxc.hPxStringTableExt.hPxVehicleUtil.hPxAllocatorCallback.hPxAssert.hPxStrideIterator.hPxBitAndData.hPxErrors.hPxFoundation.hPxFlags.hPxMathUtils.hPxMemory.hPxUnionCast.hPxPhysXConfig.hPxTriangleMeshExt.hPxConvexMeshExt.hPxBroadPhaseExt.hPxSerialFramework.hPxGeometry.hPxGeometryHelpers.hPxRenderBuffer.hPxTolerancesScale.hPxCooking.hPxTypeInfo.hPxGeometryQuery.hPxHeightFieldDesc.hPxHeightFieldSample.hPxMeshQuery.hPxMeshScale.hPxSimpleTriangleMesh.hPxClothMeshDesc.hPxClothFabricCooker.hPxClothMeshQuadifier.hPxClothTetherCooker.hPxTriangle.hPxTriangleMesh.hPxDefaultStreams.hPxSimpleFactory.hPxSmoothNormals.hPxBinaryConverter.hPxDefaultAllocator.hPxDefaultCpuDispatcher.h

Go to the source code of this file.


Typedefs

typedef uint32_t PxU32

Enumerations

enum  PxEMPTY { PxEmpty }
enum  PxZERO { PxZero }
enum  PxIDENTITY { PxIdentity }



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