NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxAllocatorCallback.h Source File

NVIDIA PhysX SDK 3.4 API

PxAllocatorCallback.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
00002 // under a form of NVIDIA software license agreement provided separately to you.
00003 //
00004 // Notice
00005 // NVIDIA Corporation and its licensors retain all intellectual property and
00006 // proprietary rights in and to this software and related documentation and
00007 // any modifications thereto. Any use, reproduction, disclosure, or
00008 // distribution of this software and related documentation without an express
00009 // license agreement from NVIDIA Corporation is strictly prohibited.
00010 //
00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
00015 //
00016 // Information and code furnished is believed to be accurate and reliable.
00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
00018 // information or for any infringement of patents or other rights of third parties that may
00019 // result from its use. No license is granted by implication or otherwise under any patent
00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
00021 // This code supersedes and replaces all information previously supplied.
00022 // NVIDIA Corporation products are not authorized for use as critical
00023 // components in life support devices or systems without express written approval of
00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
00029 
00030 #ifndef PXFOUNDATION_PXALLOCATORCALLBACK_H
00031 #define PXFOUNDATION_PXALLOCATORCALLBACK_H
00032 
00037 #include "foundation/Px.h"
00038 #if !PX_DOXYGEN
00039 namespace physx
00040 {
00041 #endif
00042 
00052 class PxAllocatorCallback
00053 {
00054   public:
00058     virtual ~PxAllocatorCallback()
00059     {
00060     }
00061 
00077     virtual void* allocate(size_t size, const char* typeName, const char* filename, int line) = 0;
00078 
00087     virtual void deallocate(void* ptr) = 0;
00088 };
00089 
00090 #if !PX_DOXYGEN
00091 } // namespace physx
00092 #endif
00093 
00095 #endif // #ifndef PXFOUNDATION_PXALLOCATORCALLBACK_H


Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com