Adobe InDesign CS2 (4.0) Object Model JS: AnchorPoint

InDesign CS2

 The reference point on the object's bounding box that does not move during transformation operations. Note: Transformations include rotation, scaling, flipping, and shearing.

Value

NameDescriptionValue
AnchorPoint.BOTTOM_CENTER_ANCHORThe center point on the bottom of the bounding box.1095656035 = 'ANbc'
AnchorPoint.BOTTOM_LEFT_ANCHORThe bottom left corner.1095656044 = 'ANbl'
AnchorPoint.BOTTOM_RIGHT_ANCHORThe bottom right corner.1095656050 = 'ANbr'
AnchorPoint.CENTER_ANCHORThe center point in the bounding box.1095656308 = 'ANct'
AnchorPoint.LEFT_CENTER_ANCHORThe center point on the left side of the bounding box.1095658595 = 'ANlc'
AnchorPoint.RIGHT_CENTER_ANCHORThe center point on the right side of the bounding box.1095660131 = 'ANrc'
AnchorPoint.TOP_CENTER_ANCHORThe center point on the top of the bounding box.1095660643 = 'ANtc'
AnchorPoint.TOP_LEFT_ANCHORThe top left corner.1095660652 = 'ANtl'
AnchorPoint.TOP_RIGHT_ANCHORThe top right corner.1095660658 = 'ANtr'

Usage

In function

void Button.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])

void Button.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])

void Button.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])

void Button.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])

void EPS.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])

void EPS.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])

void EPS.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])

void EPS.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])

void FormField.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])

void FormField.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])

void FormField.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])

void FormField.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])

void Graphic.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])

void Graphic.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])

void Graphic.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])

void Graphic.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])

void GraphicLine.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])

void GraphicLine.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])

void GraphicLine.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])

void GraphicLine.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])

void Group.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])

void Group.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])

void Group.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])

void Group.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])

void Image.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])

void Image.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])

void Image.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])

void Image.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])

void Movie.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])

void Oval.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])

void Oval.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])

void Oval.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])

void Oval.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])

void PDF.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])

void PDF.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])

void PDF.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])

void PDF.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])

void PICT.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])

void PICT.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])

void PICT.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])

void PICT.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])

void PageItem.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])

void PageItem.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])

void PageItem.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])

void PageItem.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])

void Polygon.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])

void Polygon.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])

void Polygon.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])

void Polygon.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])

void Rectangle.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])

void Rectangle.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])

void Rectangle.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])

void Rectangle.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])

void Sound.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])

void TextFrame.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])

void TextFrame.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])

void TextFrame.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])

void TextFrame.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])

void WMF.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])

void WMF.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])

void WMF.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])

void WMF.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])

As property

AnchoredObjectSetting.anchorPoint

LayoutWindow.transformReferencePoint

Jongware, 27-Jun-2010 v3.0.3dContents :: Index