Value
Name | Description | Value |
---|---|---|
AnchorPoint.BOTTOM_CENTER_ANCHOR | The center point on the bottom of the bounding box. | 1095656035 = 'ANbc' |
AnchorPoint.BOTTOM_LEFT_ANCHOR | The bottom left corner. | 1095656044 = 'ANbl' |
AnchorPoint.BOTTOM_RIGHT_ANCHOR | The bottom right corner. | 1095656050 = 'ANbr' |
AnchorPoint.CENTER_ANCHOR | The center point in the bounding box. | 1095656308 = 'ANct' |
AnchorPoint.LEFT_CENTER_ANCHOR | The center point on the left side of the bounding box. | 1095658595 = 'ANlc' |
AnchorPoint.RIGHT_CENTER_ANCHOR | The center point on the right side of the bounding box. | 1095660131 = 'ANrc' |
AnchorPoint.TOP_CENTER_ANCHOR | The center point on the top of the bounding box. | 1095660643 = 'ANtc' |
AnchorPoint.TOP_LEFT_ANCHOR | The top left corner. | 1095660652 = 'ANtl' |
AnchorPoint.TOP_RIGHT_ANCHOR | The top right corner. | 1095660658 = 'ANtr' |
Usage
In function
void Button.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])
void Button.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])
void Button.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])
void Button.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])
void EPS.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])
void EPS.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])
void EPS.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])
void EPS.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])
void FormField.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])
void FormField.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])
void FormField.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])
void FormField.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])
void Graphic.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])
void Graphic.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])
void Graphic.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])
void Graphic.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])
void GraphicLine.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])
void GraphicLine.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])
void GraphicLine.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])
void GraphicLine.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])
void Group.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])
void Group.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])
void Group.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])
void Group.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])
void Image.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])
void Image.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])
void Image.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])
void Image.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])
void Movie.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])
void Oval.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])
void Oval.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])
void Oval.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])
void Oval.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])
void PDF.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])
void PDF.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])
void PDF.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])
void PDF.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])
void PICT.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])
void PICT.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])
void PICT.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])
void PICT.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])
void PageItem.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])
void PageItem.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])
void PageItem.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])
void PageItem.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])
void Polygon.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])
void Polygon.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])
void Polygon.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])
void Polygon.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])
void Rectangle.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])
void Rectangle.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])
void Rectangle.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])
void Rectangle.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])
void Sound.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])
void TextFrame.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])
void TextFrame.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])
void TextFrame.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])
void TextFrame.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])
void WMF.flipItem (given: FlipItemOptions[, around: any][, transformingContent: bool=true])
void WMF.resize ([horizontalScale: number][, verticalScale: number][, around: any][, consideringCurrentScale: bool=false][, transformingContent: bool=true][, consideringParentsScale: bool=false])
void WMF.rotate (by: number[, around: any][, consideringCurrentRotation: bool=false][, transformingContent: bool=true][, consideringParentsRotation: bool=false])
void WMF.shear (by: number[, around: any][, shearAxisAngle: number=0][, consideringCurrentShear: bool=false][, transformingContent: bool=true][, consideringParentsShear: bool=false])
As property
AnchoredObjectSetting.anchorPoint
LayoutWindow.transformReferencePoint
Jongware, 27-Jun-2010 v3.0.3d | Contents :: Index |