GLLib: Vars for Key Accumulation

GLLib

Vars for Key Accumulation
[GLLib : Keypad System]

Used only if GLLibConfig.useKeyAccumulation == true. More...

Variables

static int s_game_keyEventIndex
 Key indice of the key which had an event. -1 if no event.
static int s_game_keyJustPressed
 Key indice of the key that was just pressed. -1 if no key was just pressed.
static long s_game_keyPressedTime
 Time of the last key press.
static int s_keyLastKeyPressUntranslatedCode = -9999
 Untranslated value of the last keycode. Used before passing through Game_TranslateKeyCode.
static int s_keyLastKeyStates
 Last key state obtained through getKeyStates().
static byte s_keyState []
 Current key states bufferised.
static byte s_keyStateRT []
 RealTime key buffer. User should use s_keyState instead.

Detailed Description

Used only if GLLibConfig.useKeyAccumulation == true.


Variable Documentation

int s_game_keyEventIndex [static, package, inherited]

Key indice of the key which had an event. -1 if no event.

Note:
valid only if GLLibConfig.useKeyAccumulation is true.

int s_game_keyJustPressed [static, package, inherited]

Key indice of the key that was just pressed. -1 if no key was just pressed.

Note:
valid only if GLLibConfig.useKeyAccumulation is true.

long s_game_keyPressedTime [static, package, inherited]

Time of the last key press.

Note:
valid only if GLLibConfig.useKeyAccumulation is true.

int s_keyLastKeyPressUntranslatedCode = -9999 [static, package, inherited]

Untranslated value of the last keycode. Used before passing through Game_TranslateKeyCode.

Note:
valid only if GLLibConfig.useKeyAccumulation is true.

int s_keyLastKeyStates [static, package, inherited]

Last key state obtained through getKeyStates().

Note:
valid only if GLLibConfig.useKeyAccumulation is true and if using GameCanvas.

byte s_keyState[] [static, package, inherited]

Current key states bufferised.

Note:
valid only if GLLibConfig.useKeyAccumulation is true.

byte s_keyStateRT[] [static, package, inherited]

RealTime key buffer. User should use s_keyState instead.

Note:
valid only if GLLibConfig.useKeyAccumulation is true.


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