Vars for Key Accumulation
[GLLib : Keypad System]
Used only if GLLibConfig.useKeyAccumulation == true.
More...Variables | |
static int | s_game_keyEventIndex |
Key indice of the key which had an event. -1 if no event. | |
static int | s_game_keyJustPressed |
Key indice of the key that was just pressed. -1 if no key was just pressed. | |
static long | s_game_keyPressedTime |
Time of the last key press. | |
static int | s_keyLastKeyPressUntranslatedCode = -9999 |
Untranslated value of the last keycode. Used before passing through Game_TranslateKeyCode. | |
static int | s_keyLastKeyStates |
Last key state obtained through getKeyStates(). | |
static byte | s_keyState [] |
Current key states bufferised. | |
static byte | s_keyStateRT [] |
RealTime key buffer. User should use s_keyState instead. |
Detailed Description
Used only if GLLibConfig.useKeyAccumulation == true.
Variable Documentation
int s_game_keyEventIndex [static, package, inherited] |
Key indice of the key which had an event. -1 if no event.
- Note:
- valid only if GLLibConfig.useKeyAccumulation is true.
int s_game_keyJustPressed [static, package, inherited] |
Key indice of the key that was just pressed. -1 if no key was just pressed.
- Note:
- valid only if GLLibConfig.useKeyAccumulation is true.
long s_game_keyPressedTime [static, package, inherited] |
int s_keyLastKeyPressUntranslatedCode = -9999 [static, package, inherited] |
Untranslated value of the last keycode. Used before passing through Game_TranslateKeyCode.
- Note:
- valid only if GLLibConfig.useKeyAccumulation is true.
int s_keyLastKeyStates [static, package, inherited] |
Last key state obtained through getKeyStates().
- Note:
- valid only if GLLibConfig.useKeyAccumulation is true and if using GameCanvas.
byte s_keyState[] [static, package, inherited] |
byte s_keyStateRT[] [static, package, inherited] |
RealTime key buffer. User should use s_keyState instead.
- Note:
- valid only if GLLibConfig.useKeyAccumulation is true.
Generated on Tue Sep 23 23:05:30 2008 for GLLib by 1.5.2